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  1. DesertACU

    The Hype, Impractical, and Impossible Combos Thread

    Not mine, but I think this is the right thread to post this in. A japanese combo video with some goofy and stylish stuff: http://www.nicovideo.jp/watch/sm25695462 And for those without nico accounts: http://www.mmcafe.com/nico.html#http://www.nicovideo.jp/watch/sm25695462
  2. DesertACU

    Project [Fan Made] Custom Palettes : (Requests Open)

    Some Robo colors. [/spoiler] [/spoiler] [/spoiler] [/spoiler]
  3. DesertACU

    Both Skullgirls and Endless Beta appear 15 times for me on the Allowed Programs in Windows...

    Both Skullgirls and Endless Beta appear 15 times for me on the Allowed Programs in Windows Firewall. I don't know if it's supposed to be this way or not, or if there's a reason for this to happen. http://i.imgur.com/tNsHc6Z.png
  4. DesertACU

    Report Skullgirls Encore to receive Japanese arcade loctest from November 28-30!

    Here's a tweet that shows the top and bottom part of the game info. https://twitter.com/skullgirls72/status/538316620511207424 I think all nesica cabs are 100 yen, so I don't know where that 200 yen thing came from.
  5. DesertACU

    A small beta training mode bug. Using Painwheel's j.hk while the dummy's set to pushblock on the...

    A small beta training mode bug. Using Painwheel's j.hk while the dummy's set to pushblock on the 1st hit will sometimes cause the dummy to dash forward at the end of j.hk. Occurs frequently while forward jumping j.hk on a Big Band dummy.
  6. DesertACU

    I don't know if you know about this https://www.youtube.com/watch?v=WuoFMOsRcPo but it's neat...

    I don't know if you know about this https://www.youtube.com/watch?v=WuoFMOsRcPo but it's neat. It's a Fukua hard-to blockable that requires the stick to be in neutral because of collision boxes.
  7. DesertACU

    Project [Fan Made] Custom Palettes : (Requests Open)

    Some Robofortune palettes Also some Drill Dozer
  8. DesertACU

    Hey Mike, why isn't Painwheel's hk buer unblockable on the way up like Excellebella and A-Train...

    Hey Mike, why isn't Painwheel's hk buer unblockable on the way up like Excellebella and A-Train? Also can her c.lk's hitbox be lowered just a bit so it doesn't occasionally miss Ms. Fortune during an otg? http://i.imgur.com/TcMtUXk.jpg
  9. DesertACU

    Eliza Setups and Tech Thread!

    That's a safe burst, since it still hits Sekhmet's hurtbox. Unless there's a different rule for Sekhmet, a burst is safe if it hits the any opposing hurtbox, including armor, assists, and maybe invincible frames too?
  10. DesertACU

    Eliza Setups and Tech Thread!

    Here's a thing that works on most of the characters when you're next to your opponent instant air backdash j.lk, j.hp Doesn't work on Painwheel, often misses on Peacock, works on Valentine only when ground dashing into the corner beforehand.
  11. DesertACU

    Project [Fan Made] Custom Palettes : (Requests Open)

    Made some Eliza palettes
  12. DesertACU

    Can't set dummy record in Beta

    Welp, that was it. Thanks. I forgot that you can't record with those settings on.
  13. DesertACU

    Here's the pastebin log file http://pastebin.com/2jdLjWtR I tried a different controllers and...

    Here's the pastebin log file http://pastebin.com/2jdLjWtR I tried a different controllers and the keyboard and it still wouldn't allow dummy record. Though that was before I added -log to the launch option.
  14. DesertACU

    Project [Fan Made] Custom Palettes : (Requests Open)

    1 is Billy (KoF), 4 is Lute (Fire Emblem) (With the scythe being part of a healing staff and part of Mogall enemy), 5 is Princia Ramode (F-Zero) (with Spark Moon as the scythe). @SpaceCadetKeon got Hades and Judith correct.
  15. DesertACU

    Can't set dummy record in Beta

    Pressing select doesn't allow dummy record, but can still create a save state. This happens even when it's set to Both.
  16. DesertACU

    Eliza Dialogue Suggestions

    Victory, vs Double "Look on my strength, ye mighty, and despair." (Based on the poem Ozymandias) Intro, vs Eliza "All strange and terrible events are welcome" Victory, vs Eliza "But imitations we despise." (Based on a line in Antony and Cleopatra)
  17. DesertACU

    Project [Fan Made] Custom Palettes : (Requests Open)

    Some Peacock palettes
  18. DesertACU

    Painwheel MDE Combo Thread (Page 3 Onwards)

    I use the one Baiken posted in his double snap video (starting at 1:12) Double snap, c.lk, s.mp, (j.lp, j.mp, s.lp, s.mp) More reliable vs Ms. Fortune: Double snap, c.mp, s.hp, qcf.lp, dash, (s.lp, s.mp, j.lp, j.mp) Super simple and only gives the opponent a little over half a bar of meter...
  19. DesertACU

    Analog stick issue

    This might be a combination of the joystick dead zone that SG has and the sensitivity of your analog stick. I've had a similar issue with some other games, but those had an option to change the dead zone. The only fix I can think of right now is to get a controller emulator that lets you edit...
  20. DesertACU

    Project [Fan Made] Custom Palettes : (Requests Open)

    I'm gonna guess Solaire from Dark Souls.