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  1. CaioLugon

    The Unofficial Official Beta Discussion Thread

    Surely. How is this any different from before? Sure, you'll have meter sometimes where you wouldn't in retail, but she was always one of the strongest 2-touch/damage engines in the game in any position, from point buer damage, install DHC or just tag routes. The deadline we were given is May...
  2. CaioLugon

    The Unofficial Official Beta Discussion Thread

    I would've liked to have more time with this patch before having to voice an opinion but we're out of time so here it is. Regarding Painwheel changes: Closing thoughts / TL;DR: I'm very conflicted about this patch. The QoL changes are a godsend and she feels soooooo much better to press...
  3. CaioLugon

    The Unofficial Official Beta Discussion Thread

    Would it be possible to make characters' air options reset when they tag/dhc or get snapped out? For example, playing duo pw/band, if I kill a character as painwheel by doing H buer fly L buer xx thresher dhc ssj bringing band in, I'll be locked out of both fly and thresher on incoming as...
  4. CaioLugon

    Feature Suggestion's

    Would be nice if there was a separate volume setting for the QM alert for when you find a game. I always keep my volume pretty low so being able to have a louder alert without messing up my settings would be great.
  5. CaioLugon

    The Unofficial Official Beta Discussion Thread

    It's definitely a buer issue. But I can confirm that 6hp into buer assist in general can be extremely unreliable. Just wanna point out that this is REALLY impactful for painwheel specifically, since her routes involve primarily cancelling ground moves into fly, air normal, then following up...
  6. CaioLugon

    The Unofficial Official Beta Discussion Thread

    Could we have assist combinations also looked at? Playing on pad I've always struggled to access LPMK and LKMP (square+circle and x+triangle). Going from: LPMK = a1 LKMP = a1 MKHP = a2 LKHP = a1 LPHK = a2 MPHK = a2 To: LPMK = a1 LKMP = a2 LPHK = a2 LKHP = a1 MKHP = a1 MPHK = a2 The...
  7. CaioLugon

    The Unofficial Official Beta Discussion Thread

    If anything, making 4hk H egret work on bigband would be great. Also tk tear reverted to normal would be nice, I heard theres some cursed broken tech involving it but i've never seen it (though i'm sure liam would know about it cause he's been the parasoul goat for forever). edit: oh another...
  8. CaioLugon

    The Unofficial Official Beta Discussion Thread

    PAINWHEEL MENTIONED LETS GO But yeah, does look like too much unfortunately... (can we try it for the one time tho? eyes emoji) What about charged nail assist? I feel like the long start-up would balance it out but I can also see it being too much.
  9. CaioLugon

    The Unofficial Official Beta Discussion Thread

    Here is a comparison: PW 5 bar from a 2lk vs Band 5 bar combo from a throw. Note how much meter they each have at the start. Also how PW is already out of install when the combo ends. It's true that HI has other benefits, but in regards to the buffed lv3 itself I think it's even more expensive...
  10. CaioLugon

    The Unofficial Official Beta Discussion Thread

    Beat extend is DP+lockdown+huge hitbox front and back+easiest conversion out of all DP assists. It does have a significant blind spot and comes out a little slow, but its an absolute happy birthday machine and turn stealer, I'm hoping all versions get toned down harder than they have been in the...
  11. CaioLugon

    The Unofficial Official Beta Discussion Thread

    Big band is not fine
  12. CaioLugon

    The Unofficial Official Beta Discussion Thread

    You could give umbrella the ice cream intro as a taunt during starving to recover hunger. Even at around 80f she should be able to set it up vs zoners with retina covering her. Also now that rav lost its most egregious tools and you can't really maintain the state anymore I think it could be...
  13. CaioLugon

    Steam - Windows Marie Carpal Pummel Dhc assist call bug

    On the first video, since you DHC early, marie's super hits while bella is the point character, which counts as assist call. All supers that hit after being DHC'd out of work this way like parasoul sniper shot or squigly SBO
  14. CaioLugon

    The Unofficial Official Beta Discussion Thread

    This 1000 times. Please bring it back.
  15. CaioLugon

    The Unofficial Official Beta Discussion Thread

    Couldn't play the beta as much as I wanted so I definitely need more time with the changes to feel everything out properly but still Praying for painwheel
  16. CaioLugon

    The Unofficial Official Beta Discussion Thread

    I also don't really think bella needs any significant buffs. She's already incredibly well rounded and even her worst match-ups feel much more manageable than other notable bad MUs in the game. I'll never agree that instant jhp overhead is a tool that she needs or that's healthy for the game at...
  17. CaioLugon

    Marie Alpha/Beta Gameplay Discussion Thread

    Following up on this now that we've had some time with marie. So my general view of this character right now is that she feels REALLY strong, like top 5 strong. I know a lot of people disagree, but the way I see it right now, she has very good neutral (a lot of good buttons and summons can just...
  18. CaioLugon

    The Unofficial Official Beta Discussion Thread

    I not a fan of being able to build hype from H chair assist, it's ready a really strong DP + a huge fullscreen projectile and arguably the best alpha counter in the game (also important to note that he ignores the cooldown when using it as an alpha counter). Besides, his team value is already...
  19. CaioLugon

    Marie Alpha/Beta Gameplay Discussion Thread

    From a "first" impression of her kit, here's what I'd like to see get looked at: 5hp and jhp 2nd hit pull - 5hp L haymaker whiffs on thinner characters and some characters crouching, and less pull on jhp should also make the jhp haymaker setups and routes more consistent and universal...
  20. CaioLugon

    The Unofficial Official Beta Discussion Thread

    So, I feel like the most universally accepted opinion in terms of balace right now is that painwheel is the weakest character. And while I'm sure the devs already have ideas they want to experiment with in the upcoming balance patch, I want to share my perspective on things I'd like to see get...