• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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  1. Izzmo

    The Unofficial Official Beta Discussion Thread

    My opinion on the paradigm of Skullboxes is get rid of them. The amount of jank caused by Skullboxes is imo so much greater than whatever jank they were intended to solve. Characters going from turbo-wide to tiny when blocking lows, strange whiffs because the back is arched just a pico-pixel too...
  2. Izzmo

    The Unofficial Official Beta Discussion Thread

    I love all of this. I love the sentiment. Going away from two touches is smth I'd be extremely happy about. The ideas presented seem great, but I don't like the DHC solution. DHC combos are one of the coolest things about team games so I'd prefer if they were the optimal meter-dump. I'd like it...
  3. Izzmo

    incredible man thanks

    incredible man thanks
  4. Izzmo

    Eliza Combo Thread: Our Fair Lady of Slaughter

    could do a jc taunt in there
  5. Izzmo

    Skullgirls Beta Aug 5th Patch Discussion

    i'm hugely in favour of 150. I think it's probably better for the game's health in the long run cause it leads to more Fun Interactions™
  6. Izzmo

    Eliza Combo Thread: Our Fair Lady of Slaughter

    >not jump cancel taunting pls
  7. Izzmo

    Skullgirls Beta Aug 5th Patch Discussion

    hahahahaha
  8. Izzmo

    Baby Got Boots: Parasoul Combo Thread

    I found a 8.2k route for one bar and no assists. (lights only) I did the final sniper on reflex and couldn't be bothered to rerecord cause shit's hard. The OTG link is very tight and you really gotta be on point during the second Pillar chain, else the tear detonates too early and you lose...
  9. Izzmo

    [Nov 18, 2016] Revolution 2016 (London, England)

    I am going to be there. @Woofly
  10. Izzmo

    Community Punch / Kick Priority Input

    I think Shuriken is more useful more of the time because of basically the reasons you listed. P>K is the way to go imo.
  11. Izzmo

    Report 8/5 Salty: Balance Changes, Console Lobbies, & More

    nooo. mike's taking away val's "empty" backdash airdash with jHP. i liked doing that -> low
  12. Izzmo

    zeknife Kumite

    rdy
  13. Izzmo

    Valentine Combo Thread

    please turn meter to 1 or 3 so we can see gains : )
  14. Izzmo

    Valentine Combo Thread

    afaik there's a bug and you gain some of the whiff meter and the hit meter. i don't remember that being fixed.
  15. Izzmo

    Beowulf Combos

    proving once again that devil horns is the best assist
  16. Izzmo

    Valentine Combo Thread

    is it above one bar tho? meter gain is different at 0 bars
  17. Izzmo

    Eliza Assist Discussion

    >ignoring val + spiral it's like you don't even sg
  18. Izzmo

    Helping our Patients (Match Up Thread!)

    dash in and AA jHP/jLK with 2mp. prevent her from charging stances with shuriken or even catch her with bypass into a full punish. if you take to the air, try to stay above her use your assists to trade with/beat jHP, then confirm. the whole dragon is vulnerable reset her with jumping things...
  19. Izzmo

    Valentine Tech Thread: Small/Big Tips & Strategy YOU Notice?

    cause the new bypass allowed for 9k++ midscreen before it got nerfed. It also allows for meterless (and, before the nerfs, lowly scaled [since scalpels scales quite a bit]) confirms from fullscreen shuriken or assist hits. Forced scaling is a tradeoff for making the move valhalla-tier