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  1. Liam

    The Unofficial Official Beta Discussion Thread

    Also, for general update on timing, I have some reduced availability to make changes until some point next week, before or after Wednesday. (I am leaving for vacation on Thursday, the 9th.) Ideally let's have feedback on critical fixes, tweaks, etc, in before Monday, so I can have the highest...
  2. Liam

    The Unofficial Official Beta Discussion Thread

    I don't think this meaningfully moves the needle in terms of her strength, it is very rare for her to make it to Starving with her current drain and hunger mechanics imo. Cloud hasn't communicated this anywhere visible to me. I don't expect we'll ever touch it again, sorry. You can achieve...
  3. Liam

    The Unofficial Official Beta Discussion Thread

    I forgot one update note in the last update which has been added to the patch notes this morning, just a heads up this is also live:
  4. Liam

    The Unofficial Official Beta Discussion Thread

    3.6.7 live: https://store.steampowered.com/news/app/245170/view/4192364930188113576 This is close to a potential version that could be finalized and released on consoles. Tutorials have also been updated with proper text speaking to the changes, and new sections have been added / tweaked (that...
  5. Liam

    The Unofficial Official Beta Discussion Thread

    I can do that! Robo-Fortune reaallllly does not need that on sHP. Painwheel requires 100% for dealing full damage back. I feel pretty strongly the way it is now is the way to go, even if it stings. There's no great way to differentiate between the two desired assist types on character select...
  6. Liam

    The Unofficial Official Beta Discussion Thread

    PATCH TIMING: We're a very small crew, and I'd like to make sure nothing goes awry on the main stage and we feel confident that the patch is stable. Since 99% of the games for the SGCS will have been played on the current retail patch, we'll close it out with that. This patch will be prepared...
  7. Liam

    The Unofficial Official Beta Discussion Thread

    3.7.5 is live, update notes are appended to the top of the old one: https://store.steampowered.com/news/app/245170/view/4182231197189865450
  8. Liam

    The Unofficial Official Beta Discussion Thread

    3.7.4 is live: https://store.steampowered.com/news/app/245170/view/4182231197189865450
  9. Liam

    The Unofficial Official Beta Discussion Thread

    Both of these leading to call Excella / A-Train / Salt Grinder + load your resource up for an optimal gameplan I think is less than desirable and not my cup of tea personally. Knowing what we know now, I don't think Hype would exist as it does today, and Valentine's vials would probably be...
  10. Liam

    The Unofficial Official Beta Discussion Thread

    I will release the next patch tomorrow morning at some point when I wake up so that I'm around and awake to make a hotfix if needed.
  11. Liam

    The Unofficial Official Beta Discussion Thread

    Because that's how she was designed. Every time she gets a touch, she is not supposed to do: Assist Call + Reload (pick shot) → Exact set up you want every time over and over. If you want that, you spend meter. I think that much should be obvious from how reload works.
  12. Liam

    The Unofficial Official Beta Discussion Thread

    Maaaaaaaaaaaaaybe. I might be able to have Lenny miss assist characters if they are airborne and not in hitstun, which I believe (off the top of my head) would be the only opportunity to reset damage scaling. (Can others confirm I'm not missing an edge case here?) This removes the reset point...
  13. Liam

    The Unofficial Official Beta Discussion Thread

    I believe I mentioned this already but I'll mention it again, we don't have resources available to add UI elements right now. It's safe to assume that if I can't do it alone, we can't do it right now.
  14. Liam

    The Unofficial Official Beta Discussion Thread

    RELEASE TIMELINE Note that none of this is set in stone and is still a bit in limbo, so please take this all with a grain of salt. I'll be blunt and transparent: I have little time left to work on this patch before my attention will be required elsewhere. I would ideally be finished with...
  15. Liam

    The Unofficial Official Beta Discussion Thread

    Catching up... This post is a bit hasty, sorry if things feel a bit more scattered than usual. I think this is just an oversight because snaps don't define any undizzy value, so it assumes it's a special move and sets it to 20. Fairly straight forward fix, I'll see if I have time. I actually...
  16. Liam

    The Unofficial Official Beta Discussion Thread

    I also think Parasoul is fine so I often just leave her alone. The things I wrote down for Parasoul to try awhile ago are: - M Egret goes slightly further and leaves faster. - H Egret becomes uninterruptible a few frames sooner. - 6LP expanded hitbox upwards a bit to catch up forward better. -...
  17. Liam

    The Unofficial Official Beta Discussion Thread

    I tried Nail Storage. I think it's very FUN, but I don't think a giant wall of projectiles that's impossible to avoid that she can combo off of is very fair, and it's easy enough to charge it while running away and calling assists, etc. I will probably not be putting it out in a update, it's a...
  18. Liam

    The Unofficial Official Beta Discussion Thread

    For how large Beat Extend is I've been thinking about not having it happy birthday at all if possible. I believe there were some changes to that a long time ago but it doesn't feel like it meaningfully moved the needle. If the assist went flying (like old Big Band airlines for those from that...
  19. Liam

    The Unofficial Official Beta Discussion Thread

    Will see about this, no promises. Extended to 30s for the next update. I don't think we'll have time to do this right now since this would probably require a bit of input refactoring and exploration to get working correctly. I don't think anything would resolve that unless bullets tried to...
  20. Liam

    The Unofficial Official Beta Discussion Thread

    Just triple checking in case something wonky is happening, but preblock does not change per move, it's just a flat 275 units. So any range that Umbrella could threaten you with preblock to stop an upback is the same range that another character with a long cLK could threaten you as well. I...