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  1. Oreo

    Them's Fightin' Herds

    Everything shown thus far has been and continues to be heavily WIP. iirc, we even mentioned during the stream the reason for the animation change. I'd find it in the archive and link to it, but it's a lot of archive to go through and I really don't feel like doing it.
  2. Oreo

    Them's Fightin' Herds

    Yes, but it's complicated and we manually have to re-enable it in some cases.
  3. Oreo

    Them's Fightin' Herds

    Currently, the way teching works is if you want to tech on the ground, you would hold down plus whatever direction you'd like to tech. So if you want to roll forward or back, you'd hold down-forward or down-back (1 or 3 respectively for those of you using anime game notation). Holding straight...
  4. Oreo

    Them's Fightin' Herds

    That's actually just the wall. Before VGBootCamp bought the store, the previous owners painted the entire front room green. I have no idea why. Considered it, but it looked even cheesier than just leaving the wall there.
  5. Oreo

    Them's Fightin' Herds

    We have some form of frame skip on iirc, I don't know what it's set to currently.
  6. Oreo

    Them's Fightin' Herds

    Current damage and damage scaling values are completely placeholder at the moment. We're still extremely early in development, and we want to make sure that everything is implemented mechanically first before we start looking at exactly what type of damage seems acceptable. Current damage...
  7. Oreo

    Them's Fightin' Herds

    Yup, that's how it works. Once the green bar under the lifebar fills up, juggled characters will start to get heavier, and the red hitsparks are there to indicate the change in combo mechanics with additional visual feedback.
  8. Oreo

    Them's Fightin' Herds

    There are currently no bursts in the game. Can you clarify? Since this was posted after you asked about bursts, I'm not sure if you mean damage scaling or if you mean some type of mechanic that limits combo length. Arizona's low lasso is only one of the multiple moves we have in the game...
  9. Oreo

    Them's Fightin' Herds

    Yup! Whoops, yeah. That's my bad, I should have been a bit more clear with how I described it. I meant "launcher" as in "any normal that launches" rather than a dedicated button for doing so.
  10. Oreo

    Them's Fightin' Herds

    Yes, we're aware. But since the game is a 4 button game (an idea taken from games like BlazBlue and Melty Blood), the inclusion of the Magic Series with a launcher kind of limits the parallels that can be made to other games. And to be fair, there's two Versus games that used that system: MvC3...
  11. Oreo

    Them's Fightin' Herds

    Alright, lemme break these down to one question at a time. I can answer most of these. Keep in mind, the game is still pretty early in development and is liable to change before it's released. The current motions for supers are quarter-circle forward and two buttons for level one supers, and...
  12. Oreo

    Them's Fightin' Herds

    What would you like to know? If you have any questions, I'll answer them to the best of my ability.
  13. Oreo

    Them's Fightin' Herds

    Yup, that's true. I should have addressed what they were implying with the question rather than what they literally said. We are trying to be mindful about how the reset game is designed. We'd like resets to be viable and relatively strong, while still recognizing that if they're TOO strong...
  14. Oreo

    Them's Fightin' Herds

    I was one of the people playing in that trailer. We intentionally wanted to keep the combo length kinda neutral in the video since the game is a work in progress. There's many combos possible in the current version of the game that we haven't shown that we already intend on reigning in a bit...
  15. Oreo

    Them's Fightin' Herds

    Every fighting game has resets. I think. At least most fighting games do. I don't know much about those wacky games like IaMP.
  16. Oreo

    [Feb 21, 2014] Winter Brawl 8 (Essington PA)

    Without a laptop, all the LGP can do is straight capture video.
  17. Oreo

    Possible new IPS

    I think the idea is really rad on paper, but I share the concern with relearning the game. I'd be willing to give it a try though, and I think it really could be what the game needs.
  18. Oreo

    Hitstop Poll

    >implying that there isn't some degree of mashing out super at the higher levels of play in MDE
  19. Oreo

    Hitstop Poll

    Over the course of this conversation, I've started to understand why supers have hitstop. I thought a lot about the ramifications of what the mechanic SHOULD lead to on paper, so I understand why it was implemented. Unfortunately, the game's meta right now often involves mashing out on super...
  20. Oreo

    Hitstop Poll

    Yes. And in some cases, I would call that "a smart answer to an unsafe punish." Spending a bar when someone else spends a bar is a sacrifice of your resources to keep yourself safe. I don't understand why it's deemed necessary or wise to give a raw super the power to shift the entire flow of...