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  1. nope.avi

    The Unofficial Official Beta Discussion Thread

    looks awesome, i dont know if this is the right input to go for given that charge moves with medium punch (notably 2mp) will no longer work with this input, or just stuff like 5mp 5hp sns. unless theres like an asterisk im not aware of
  2. nope.avi

    The Unofficial Official Beta Discussion Thread

    (Holding off on giving my opinion for other characters since I still want more time and to see more results under beta) I'm very excited for this. I was complaining since alpha/beta and the "Ravenous Update" that singlehandedly killed Umbrella's reputation for more than a year that the whole...
  3. nope.avi

    The Unofficial Official Beta Discussion Thread

    It does not need to be multihit to counter armor, its armor breaking property already did that. I feel like the multihit property was already overkill for ice, it should've been on electric (or moreso than it is) imo.
  4. nope.avi

    The Unofficial Official Beta Discussion Thread

    i block ice shot. i tell myself its okay, big band is a good character. this is still winnable. i block ice shot. maybe its a bad scenario, but there's still a chance that i can outplay my opponent. i block ice shot. i begin sweating. things are not looking good for me. perhaps big band isn't as...
  5. nope.avi

    The Unofficial Official Beta Discussion Thread

    help https://clips.twitch.tv/PopularImpossibleSwordDatBoi-XzEV2ryamJbGTVOQ my stabilizing multihit normal didn't lead into my launcher
  6. nope.avi

    Team Building Guide + Feedback

    With regard to Umbrella and Big band Synergy, Wish maker assist still exists for the two. If Umb gets to overstuffed and tags into band, he gets an incredibly ignorant lingering hitgrab assist. Though it isn't as strong as it used to be, it still adds to the synergy between the two.
  7. nope.avi

    The Unofficial Official Beta Discussion Thread

    I don't really like HUD timers, but having lenny make it really obvious visually when he's gonna explode sounds cool. Currently, I think you can(?) react to the start of the explosion animation, but it's far harder than if he flashed slightly.
  8. nope.avi

    The Unofficial Official Beta Discussion Thread

    yeah bubble camping is more the issue in the matchup (see fight back 17, me vs PME), but i counter by saying dealing with pw with lifelead and ESPECIALLY assist is annoying as umb since she can hardly catch up.
  9. nope.avi

    The Unofficial Official Beta Discussion Thread

    Discussed earlier here, don't worry. Ideally it'd be QCF PP -> Contact Lens/Shotgun QCF KK -> L/M/H Retina QCB KK -> Under the Weather QCB PP -> Feeding Time
  10. nope.avi

    The Unofficial Official Beta Discussion Thread

    he was probably comparing the active frames,
  11. nope.avi

    The Unofficial Official Beta Discussion Thread

    Fun fact: Any time it can be mentioned of the way things USED to be, instead of having to rely on memory, we can actually still test it for ourselves. Most of the old patches are available to play (and have working online). For jHP corner carry happy birthday, you can, on this patch, fast fall...
  12. nope.avi

    Quality of Life Changes Suggestion Thread

    Umbrella: Old Active Salt Grinder Frames, so that jHP -> Salt grinder doesn't get dropped. Retina Reflector fix out of corner: Doing Tongue Twister -> Immediate Retina causes the combo to drop on most characters as it ends up too far away. I guess Retina relies on the camera to an extent? Old...
  13. nope.avi

    The Unofficial Official Beta Discussion Thread

    Umbrella's DP assist Hungern Rush, while sharing a similar amount of invulnerable active frames, is a hitgrab. You aren't getting the two character corner carry off one DP like Annie's can. While Retina DHC is good for comboing both, it not only heavily scales the combo but also can go far...
  14. nope.avi

    The Unofficial Official Beta Discussion Thread

    (Small Tangent) Among all the changes I think can be suggested for Umbrella, one major QOL buff would be a change to her Contact Lens input. It being a DP input with overlap along the little hitstop/non reversal Reflector has caused NUMEROUS instances in which players get the wrong version of...
  15. nope.avi

    How would you buff any character to top 1?

    Umbrella: From """"""bottom one"""""" to top one. I find it really funny that a lot of these are just reversions, too. Making the anti-zoner actually make zoning unplayable -Slurp n Slide is Projectile Invuln f1 until end of active frames (!!!) -5HP is projectile invuln f1 until its first...
  16. nope.avi

    The Unofficial Official Beta Discussion Thread

    Not a PW player but i think it'd be cool if Hatred's timer paused during a combo and refreshed after the combo drops. So if the timer is at 5 seconds, lowers to 2, PW gets a hit, it refreshes to 5 as soon as she drops the combo. This would allow Hatred to also have an avenue as a snowball tool...
  17. nope.avi

    The Unofficial Official Beta Discussion Thread

    I wanna be fair here and play a bit of devil's advocate. I purposely omitted some things from my list because I didn't consider them to be that much of a disparity between Double and Annie. 6HP iirc is really hard to confirm midscreen without help or resources, making it only really often used...
  18. nope.avi

    The Unofficial Official Beta Discussion Thread

    100% agreed. I don't mean to be reductive and imply Annie is just BETTER double, since things like the differences between Crescent Neutral and Gun neutral, alongside dealing with different grounded and aerial movement tools, makes them distinct in playstyle in a very satisfying way. However...
  19. nope.avi

    The Unofficial Official Beta Discussion Thread

    Just wanted to add a bit to the double discussion: Lvl 5 is also a meme right now with its damage, and while it's been this way for years, with the way other characters spend meter and the typical power of lvl 5's in this game, with most often lvl 3 is consistently better in every way besides...
  20. nope.avi

    The Unofficial Official Beta Discussion Thread

    Agreed with lenny. Lenny being a 1 bar shield that beats nearly every neutral counter is just so damn sad. Her meter gain in neutral would more than make up for it. Also serves as indirect nerfs to damage, and the ability at roundstart to two touch both point and assist with L bang lenny, and...