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  1. 123stw

    Play Less, Draw More

  2. 123stw

    Valentine Combo Thread

    Silly Valentine/Bella 4 Meter TOD
  3. 123stw

    Question of the Week: What do you do with Undizzy?

    I reset at the end after the bar fills up. That way they have to guess if I am going to burst bait/throw/something else and can't just mindlessly mash supers. Also against players who won't take the bait, you can keep hitting them past the undizzy point before resetting. So for example...
  4. 123stw

    Play Less, Draw More

  5. 123stw

    Play Less, Draw More

  6. 123stw

    Devil Horns assist?

    With it's tendency of missing at point blank, hitting someone with Devil Horns as point character is hard enough. Calling it as an assist makes it even worst due to the inherent non invincible assist statup. So either bella comes out and get hit or she misses entirely. Only time it really...
  7. 123stw

    Play Less, Draw More

  8. 123stw

    Squigly Tech Thread: Small/Big Tips & Strategy YOU Notice? (NEW THREAD)

    Also it will still be an overhead after a blocked c.MK, but will combo if unblocked. You can fit either f.HP or c.HP into your combo startup for an early high/low game. But then I guess people will just push block c.MK if you do that.
  9. 123stw

    Why do experts taunt beginners?

    You can just find someone around your level to play with, rather than playing in an environment where everyone else seem 20x better than you and all you can do is let go of your controller. I think a few beginner Skullgirls group exist on Steam. Also, to put things in perspective, when people...
  10. 123stw

    Beginner Questions Thread

    So, how do you guys get over the dreaded feeling of being absolutely terrible at this game. Seems like no matter how much I play the feeling never goes away.
  11. 123stw

    We're All Spoiled (Observation)

    People whine about fighting games all the time, even way back in the arcade. You got kids coming in complaining about combos in KOF 98, and expect to win by randomly pressing buttons... Now they just do it online. The only difference now is with the internet, you can read through all of the...
  12. 123stw

    Play Less, Draw More

    After 445 hours on Skullgirls, I really need to cut back on the hours. Anyway here's Annie of the Stars. And my DA that's been rotting for a while with completely unrelated stuff http://ninjaham.deviantart.com/
  13. 123stw

    Dealing with Copious amounts of random Salt

    What planet do you live in where 6-year old can punch holes in the wall?
  14. 123stw

    Dealing with Copious amounts of random Salt

    BnB is something you can do consistently so you can put your attention elsewhere mid match. You don't have to copy other people's BnB but you really should have them even in SF4. Any sequence of command that you commonly used, be it combos, crossups, setups, or even just moving around, is best...
  15. 123stw

    Bad Habits

    Trying to play every characters besides Painwheel in the game. Not calling assist just because the other guy isn't calling it.
  16. 123stw

    Make your character broken with the least significant change(s) possible.

    Remove the startup time for Squigly's ground dash.
  17. 123stw

    Valentine Combo Thread

    Well yes, that's the intent. A lot of times I see beginners and intermediate players trying to learn the hardest combo since they are the only videos available, drops it more than half the time, and freeze up because they are too focus at not messing up the combo. I figure a short and easy...
  18. 123stw

    Valentine Combo Thread

    I changed the damage on video title to start counting from c.lk. The whole point is just to show that is is j.hp, ad, j.hp safe, so if you try to break guard and the first j.hp end up hitting, you won't have to scramble for another combo due to Undizzy limit. It is also anti air j.hk, ad j.mp...
  19. 123stw

    Valentine Combo Thread

    Here's my super short combo for beginners. Annotations: Jump in j.hp, air dash, j.hp, land (optional) c.lk. c.hp, jump j.lp, j.hp, j.hk (2 hits), air dash (not too fast), j.mp (1 hit), j.hp, land s.mp (1 hit), c.hp, jump j.mk (1 hit), j.hp xx hk savage bypass, land, EGK flatliner Works on...
  20. 123stw

    Need Help against Peacock Airplanes

    Depends on which peacock I guess, some will just back up, others will call double first before backing. One that sticks out is, double's butt, jump back j.HP, air dash back at start of match.