• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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  1. Thomasorus

    Skullgirls Mobile Bug Reports

    Just before the update, got a game freeze + crash when I did Big Bang Super on Parasoul's Bike (see image below). Iphone SE 16go, iOS 9.3.5.
  2. Thomasorus

    Skullgirls PC Beta Updates Discussion

    If we were talking about a game designed by Capcom with no updates (or worse, a game by done by drunken interns of Arc System Works like HNK), no following and all, I would be like everyone here : keeping the game as it is because I prefer it as it is now than totally broken. But since we're...
  3. Thomasorus

    Skullgirls PC Beta Updates Discussion

    Don't say that. :'D I'm not asking for a kusoge, there's enough on the market to fill this role. What I'm saying is that the game could use so basic, elementary, fun things. And super jumping very high is fun. It's like going fast in Sonic or a good recoil feeling with a gun in a FPS. It's a...
  4. Thomasorus

    Skullgirls PC Beta Updates Discussion

    Tested the 10% height SJ and it's not fun anymore. I want the 55% back. This game already looks enough like GG or Vampire, I want that MVC2 feeling with shorter combos, over the top jumps and crazy abilities the characters have. I want to jump around with BEO doing body chair slam like there is...
  5. Thomasorus

    Skullgirls PC Beta Updates Discussion

    I'm not the serious SG player and I didn't post here for a while but I'm all for the new super jump. It's a great feeling to execute it and to move around. It's fun to do and if it shortens combos I'm fine with this as I think they are still way too long as they are. Also I think it fits...