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  1. MajoraZ

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Disappointing to hear Tenoch got replaced. I won't mind too much if Hunoch and Xiboch are usable incarnations, but I doubt they are. It also seems that in the process of reivsing this stuff, the inspirations switched: Tenoch (and the Tenoctitlan inspired area) was based on Aztec/Mexica culture...
  2. MajoraZ

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I'm really late to comment on this, but as somebody super into the Precolumbian Americas, Nuna's redesign is *absolutely freaking fantastic*, easily the best one yet (I wasn't too hot on many of the prior ones). In general she looks way more interesting and has a, IMO, much cooler and more...
  3. MajoraZ

    Suggestions for Incarnations and Enemies who are base from History/Mythology/Folktales/Legends

    Since we know there are some Aztec inspired locations and characters, I think Ahuizotl's, Cipactli, and Tzitzimime could make good enemies.
  4. MajoraZ

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I saw a pretty cool rough sketch of a redesign that would be closer to the original on /v/, but after the Juju fiasco i'm not sure I should post it here. I doubt that sort of thing would happen again but pretty sure Mike said he and the rest of the team aren't going to take specific fan...
  5. MajoraZ

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I assume some sort of metal plate?
  6. MajoraZ

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I'm pretty iffy on his new design as well. On one hand, I can completely get what they were going for here, and I agree that taller, lanky-er silhouette, especially with the design of the clothing, gives him a more focused concept and looks better, wheras his old clothes was a mishmash and...
  7. MajoraZ

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    While I totally get why the changes where made, Baozhai really does lose something special with the cannons design being made less ornate and distinct then it was in the original art. Also, a question I have since it's not exactly clear from the post where Qadira's changes were explained: Is...
  8. MajoraZ

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Sorry if this has been asked, i've been super out of the loop: But how does the Limited Edition physical copy work with PC as a platform? Is it DRM free? Is it steamworks? IE, if I select PC for the physical copy and PC for my digital digital copy, would I be, essentially, be getting two steam...
  9. MajoraZ

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Alright, that sounds much better then what I feared then, and you guys *have* said they gave you guys a pretty spectacular agreement quite a few times now, I guess I just heard "Thy aren't getting the IP" and the alarm bells went off. (I'm aware that too is a typical thing but...)
  10. MajoraZ

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I remember hearing that 505 retaining some rights would likely be the case and it wasn't just L0 has full ownership, but I never saw any specifics. I guess I assumed it'd be leaning more towards L0's side.
  11. MajoraZ

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    So, apparently, L0 doesn't hold the IP with indivisible, 505 games does. This is worrying and disappointing to me. It makes no sense we have such insane copyright laws and they never even end up protecting the original creators, just publishers, this is true with both film, music, and games...
  12. MajoraZ

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Also, I forgot to mention this before, but a post somewhere else reminded me: I absolutely loved Mariel's sketch of Pheobe. I'm not a fan of her design as shown in the color art on the IGG but she looks fantastic in the sketch shown on stream by her. Not sure if this is made by anybody at l0 but...
  13. MajoraZ

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I would hope there's more then one opening up, based on what I said here. Is there any disadvantage to them having more slots up besides the development time for making the incarnations? EDIT: In a /v/ thread, an additional pair of people are saying they are disappointed the 10k tiers ran out...
  14. MajoraZ

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I think he looks really cool. Given his tongue sticking out in a mischievous style, his chest being shown, and pants that have holes to show his thighs, I expect Paheal to fill up with this guy very soon. Do we know if they will all get posted in their full high res lossless glory at some...
  15. MajoraZ

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Wow, that's... really scummy of MS.
  16. MajoraZ

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    So with InDemand or whatever, can that fulfill stretch goals, or do the stretch goals need to be met by the actual deadline?
  17. MajoraZ

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    FYI, the actual name of the language the aztecs used is Nahuatl. There's actually still quite a number of speakers of it in modern mexico though obviously it's not exactly the same as it was. Also, I am skeptical that Kogi's name comes from that culture, due to his visual design. Isn't kogi...
  18. MajoraZ

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    WE DID IT BOYS :PUJNA:
  19. MajoraZ

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    ;__; Actually, this reminds me: What name shows up on the credits? The name we have for our IGG account? The name we use to display under the backer list? The name on our credit card? Is there a way for us to manually let L0 know what name we want used?