Found this potentially totally unrelated thing:
cr.LK, cr.MK, cr.HP, L.Shadow
- j.HK, j.HP,
L.Ball -> Jump Forward Air Throw
L.Ball -> Jump Backward HP (Burst Bait), H.Ball (Hit them if they don't burst, keep a bit of pressure, and confirmable into Ball Super DHC into things)
H/M.Ball -> Command...