• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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  1. O

    POKKEN

    iPhone? Dude, you're clearly trolling.
  2. O

    POKKEN

    Well, Pokken came first on arcades, but whatever.
  3. O

    POKKEN

    Why are you keep talking about PC? It would be their last thought. Let's think about PS4.
  4. O

    POKKEN

    A chill pill, here, take it. -- Also, people, don't listen to the guy above: wait for E3 and NX news.
  5. O

    POKKEN

    TCG Online isn't a fangame, you're already google'd it by this time though. Published by Pokemon Company for Win/Mac/iPad. And I don't hold Pokken in the same tier as LoZ, handheld Pokemons and other Nintendo franchises. And before your heads explode, I'll add: I just want to say that I...
  6. O

    POKKEN

    Pokken on pc doesn't look so unbelievable. We're talking about a fighting game here and not about a handheld version and pokemon tcg online exists too. But still it will never happen.
  7. O

    Street Fighter V

    Reposting this for the new page. Sorry:) BTW, I found info about the "jump grab", if anyone is interested in this stuff (below both a text explanation and a demonstration):
  8. O

    Street Fighter V

    What do they mean by "unable to immediately escape throws"? "Immediately" is a confusing part here for me. Does it render all tech frames as useless or what? PR Balrog said there that you can wait 2-3 frames before executing the throw. So maybe 2 frames isn't enough. Also can someone provide...
  9. O

    Street Fighter V

    http://steamcommunity.com/app/310950/discussions/0/405692758725659720/ Apparently, there is a bug where the game will log you into a different account.
  10. O

    Street Fighter V

    Sooo, I will add an example to the previous question: V-Reversal/Throw OS. Can you tell the game engine to ignore LPLKMKHK/LPLKMPHP inputs during tech window and thus completely eliminate this OS? Is is hard to do programming-wise?
  11. O

    Street Fighter V

    @Mike_Z So can you prevent safejump OSes by tweaking input readings during landing frames or, in a case of throw tech OSes, during tech window frames? To me it sounds like you can delete OSes pretty easily if you tell game engine to ignore specific button presses during specific frame periods...
  12. O

    Street Fighter V

    You read my mind.
  13. O

    Street Fighter V

    Is it really an option select? To me it looked like he just teched that throw on reaction. And why didn't V-Reversal activate during the second cr.lk? Please educate me. Also I look at the input display and it looks like the engine repeats your input LPLKMKHK LKMKHK so is it possible to plink in...
  14. O

    Electronic Entertainment Expo (E3) 2015 Thread

    Will these worlds be lively and full of NPCs? The previous games were always so empty, it was almost depressing to play hah.
  15. O

    Report 5/1 Salty - Taunt Madness, Robo-Fortune Completed

    And he doesn't look like a hipster, unlike man on the left. Good.
  16. O

    Report New Roundup for Eliza's Release Week

    Avatars will come to Steam eventually:
  17. O

    Report Eliza Officially Released on XBLA/PSN/Steam!

    @render, there are inconsistencies in the prices for the russian segment of Steam: Squigly & Color Palette Bundle - 99 rubles each. Big Band - 129 rubles.
  18. O

    Eliza SPOILERS - Eliza Story Mode Discussion

    Why would you tease us, Lab0? We may never see Skullgirls 2 and yet you're playing with the lore like that.
  19. O

    Ask Ravidrath...!

    Yeah, I second that.