• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

Search results

  1. Cajun

    Is the point character vulnerable post-Alpha Counter?

    To the best of my understanding, the point character is supposed to immediately become invulnerable as soon as the Alpha Counter screenflash is seen. And, up until today, that's the experience I've had with it. However, playing with Dormoxx today, I had his Painwheel at low-health in a...
  2. Cajun

    Report Skullgirls to feature at Anime Expo 2015 + Exciting Reveal!

    If it were a Tetris Attack puzzler I would probably just sell my body to LabZero's studly alpha-male dev team for beta access.
  3. Cajun

    Report Skullgirls to feature at Anime Expo 2015 + Exciting Reveal!

    It would be cool (if super unlikely and overly optimistic) if LabZero landed a deal to help develop some other well-established fighter, given how much credit the team has gotten from the competitive environment, and how many fighting game devs are suddenly paying pretty close attention to the...
  4. Cajun

    Report Skullgirls to feature at Anime Expo 2015 + Exciting Reveal!

    This gave me many more spiteful laughs than it should have, thank you.
  5. Cajun

    Unintended Simultaneous Inputs

    Nonsensical argument? Eh, I really beg to differ. You can just press the head control button one frame later. I CAN'T just tell the game "HEY THAT HP WAS FOR THE BUTTON DASH NOT TO CONTROL THE HEAD." Given this game's penchant for specificity of it's controls/what inputs it creates actions...
  6. Cajun

    Unintended Simultaneous Inputs

    Button dashes are far more reliable than forward forward. Period. Besides, they, by their very nature, take at least a few more frames to input than a button dash does. Also, I realize that the easy solution to this is using LP + MP, but why leave players who find MP + HP more comfortable in...
  7. Cajun

    Unintended Simultaneous Inputs

    Relatively new to the actual system-discussion scene, so maybe this is an old concern for the community, but regardless, it's an issue that's remained in the game up to this point: What I'm talking about is inputs that require a combination of two buttons on the same frame (like a button dash)...
  8. Cajun

    Introduce Yourself!

    Heya everyone, I figured that it was probably about time that I actually say hi to a real Skullgirls community, considering I've logged 400+ hours on the PC versions of SG just lurking around Quick Match now. Anyway, Cajun here! I use :PAI: and :FOR: generally, so yeah. Nice to meet you!