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Add Scaling Info to Training mode

Erreip199

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Squigly
Hey just a lil suggestion: How about adding damage scaling in the training mode Attack Data box ?

It would help to know how much certain moves increase the scaling to further maximise damage, you can even put it right beside the damage ratio line (theres a small unused space in there).
 
Grabs put scaling to 50% if it would be higher, else function as any other hit. This includes hitgrabs such as Painwheel's Buer Reaper.
There is no other 'special' scaling ..aside from a few supers, I think? [E: And some other moves put scaling to 50% too (eg PW L.Nail)]

General scaling:
- First three hits connect at 100%
- Every hit after that increases scaling to 87.5% of the previous one (so 3rd hit: 100%, 4th hit: 87.5%, 5th hit: 76.6% (87.5% of 87.5), 6th hit: 67% (87.5% of 76.6), etc)
- Scaling goes down till 20% for hits with <1000 damage (max scaling for a 950dmg hit thus being 190), 27.5% for hits with 1000+ damage (so a 1100 damage hit deals at worst 302)
- Level 3s only get scaled down to 45%, Lvl 5s to 55%

worldjem did a thing: Damage Calculator
 
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