Hi guys. I've been following gaming crowdfunds as a hobby since Wasteland 2 and I love what you're doing with Indivisible. I noticed that you're having some difficulties with this campaign and I have some advice that I think might be helpful:
1. Stop trying to litigate every bit of negativity you see on the internet. Most of these people, for whatever reason, have already decided not to back your campaign and you will not be able to change their minds. Trying to engage them and "correct" them will come off as defensive, whiny, or worse. Believe me I understand exactly how frustrating it is to read people saying untrue things about you and your efforts, but the energy spent trying to fight them is either wasted or counterproductive. Grit your teeth and move on.
2. This sort of approach is extremely not helpful. It was obvious that such a thread (even the article itself) was going to become an "autopsy" where people talk about the campaign in the past tense and find things to nitpick. This creates a lot of negativity, and it is a wholly self-inflicted wound. The more you engage, the worse it gets. People need to see you as the happy warrior, the lovable underdog, not the bitter loser. Be positive or say nothing at all.
3. Instead of trying to fight negativity, focus on finding ways to adjust course. If it looks like you're listening and being accommodating and not defensive, you will get a much more positive reaction. It's too late to change your platform to Kickstarter, but I strongly suggest offering a new tier at $20 for the game itself and nothing else. Add something to the $30 tier to reward your early adopters; beta access, digital art gallery, whatever.
4. It's important to remember that fundamentally, crowdfunding is about making people feel good about donating. It needs to give them some kind of catharsis, there needs to be emotional reward. I emphasize again, any negativity or argumentativeness will hurt you no matter how right you are; this is about feelings and not logic. Doing things "right" and "transparently" doesn't actually help you unless there's some kind of metanarrative that gets people emotionally invested.
I understand that you're planning to release some kind of official video debunking various untruths you've seen around the internet. I would advise you that this will not have the desired effect; if it moves the dial at all it'll be temporary and negligible in the long term, and it could actually hurt you. Instead focus on a "soft relaunch" of the campaign: Make a new video showing all the members of Lab Zero at work, show the camaraderie, and show yourselves engaging with fans at a Skullgirls meetup or whatever. Make it a human story. Make it personal. Explain how important it is for you guys to remain together and do something you love and that the fans will love, and how important the Indivisible campaign is for that.
Then go on to say that you've received a lot of feedback about your campaign and that you have been listening and are now making changes to give people what they want. Announce the new, cheaper tier for impulse buyers, and the compensations being added to the $30 tier for early backers. Project humility and sympathy. You need to make people root for you, not just for the game you're offering. Offer the emotional narrative people need to feel good about supporting you.
1. Stop trying to litigate every bit of negativity you see on the internet. Most of these people, for whatever reason, have already decided not to back your campaign and you will not be able to change their minds. Trying to engage them and "correct" them will come off as defensive, whiny, or worse. Believe me I understand exactly how frustrating it is to read people saying untrue things about you and your efforts, but the energy spent trying to fight them is either wasted or counterproductive. Grit your teeth and move on.
2. This sort of approach is extremely not helpful. It was obvious that such a thread (even the article itself) was going to become an "autopsy" where people talk about the campaign in the past tense and find things to nitpick. This creates a lot of negativity, and it is a wholly self-inflicted wound. The more you engage, the worse it gets. People need to see you as the happy warrior, the lovable underdog, not the bitter loser. Be positive or say nothing at all.
3. Instead of trying to fight negativity, focus on finding ways to adjust course. If it looks like you're listening and being accommodating and not defensive, you will get a much more positive reaction. It's too late to change your platform to Kickstarter, but I strongly suggest offering a new tier at $20 for the game itself and nothing else. Add something to the $30 tier to reward your early adopters; beta access, digital art gallery, whatever.
4. It's important to remember that fundamentally, crowdfunding is about making people feel good about donating. It needs to give them some kind of catharsis, there needs to be emotional reward. I emphasize again, any negativity or argumentativeness will hurt you no matter how right you are; this is about feelings and not logic. Doing things "right" and "transparently" doesn't actually help you unless there's some kind of metanarrative that gets people emotionally invested.
I understand that you're planning to release some kind of official video debunking various untruths you've seen around the internet. I would advise you that this will not have the desired effect; if it moves the dial at all it'll be temporary and negligible in the long term, and it could actually hurt you. Instead focus on a "soft relaunch" of the campaign: Make a new video showing all the members of Lab Zero at work, show the camaraderie, and show yourselves engaging with fans at a Skullgirls meetup or whatever. Make it a human story. Make it personal. Explain how important it is for you guys to remain together and do something you love and that the fans will love, and how important the Indivisible campaign is for that.
Then go on to say that you've received a lot of feedback about your campaign and that you have been listening and are now making changes to give people what they want. Announce the new, cheaper tier for impulse buyers, and the compensations being added to the $30 tier for early backers. Project humility and sympathy. You need to make people root for you, not just for the game you're offering. Offer the emotional narrative people need to feel good about supporting you.