**********************************SESSION STARTED AT: Mon Jan 22 17:59:39 2018 **********************************BUILD: RETAIL-PUBLICBETA-15643 VFS: fullscreen.txt not found! FILE OPEN: fullscreen.txt [0x00000000] VFS: data\noMainMenu.txt not found! FILE OPEN: data\noMainMenu.txt [0x00000000] InitializingRenderer Windowed 1 Windowed 2 Windowed 3 Windowed 4 Windowed 5 Windowed 6 Windowed 7 Windowed 8 Windowed 11 In AdjustWindow, primary area is 1920 x 1040 In AdjustWindow, primary area offset is 0 x 0 Windowed 14 Windowed 15 Windowed 16, style is 4194304 Windowed 17 Windowed 18, size 316, 145, 1602, 871 In AdjustWindow, SetWindowPos called with size 316, 145, 1602, 871 Windowed 19 In AdjustWindow, reinitializing viewport with size 1280.000000 x 720.000000 Windowed 20 Windowed 21 Windowed done! Renderer::GetD3DPresentationParameters Windowed, vsync! vsync is 1 Initializing D3D with HARDWARE vertex processing, this is faster, yay! Device refresh rate 60 Hz D3D device capabilities: Accelerated copy to vid mem: YES! Accelerated copy from vid mem: YES Video is plain old boring NTSC. VFS: nomusic.txt not found! FILE OPEN: nomusic.txt [0x00000000] Number of controllers plugged in: 0 .\code\system\Network\NetworkManger.cpp, line 117: mbPlayer2 = F. Resetting default character order for both players. FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00F26370] FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00F26370] FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00F26370] FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00F26370] FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00F26370] FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00F26370] FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00F26370] FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00F26370] FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00F26370] FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00F26370] FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00F26370] FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00F26370] FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00F26370] FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00F26370] FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00F26370] FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00F26370] CharSelect reading character info: FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00F26370] For file temp/filia.foit: My largest assist - 1061370 Name = Filia FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00F26370] For file temp/cerebella.foit: My largest assist - 906404 Name = Cerebella FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00F26370] For file temp/peacock.foit: My largest assist - 1090590 Name = Peacock FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00F26370] For file temp/parasoul.foit: My largest assist - 1071464 Name = Parasoul FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00F26370] For file temp/msfortune.foit: My largest assist - 1090932 Name = MsFortune FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00F26370] For file temp/painwheel.foit: My largest assist - 1066024 Name = Painwheel FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00F26370] For file temp/valentine.foit: My largest assist - 1073388 Name = Valentine FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00F26370] For file temp/double.foit: My largest assist - 854148 Name = Double FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00F26370] For file temp/squigly.foit: My largest assist - 992789 Name = Squigly FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00F26370] For file temp/bigband.foit: My largest assist - 1050721 Name = BigBand FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00F26370] For file temp/fukua.foit: My largest assist - 726123 Name = Fukua FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00F26370] For file temp/eliza.foit: My largest assist - 1016386 Name = Eliza FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00F26370] For file temp/beowulf.foit: My largest assist - 1087310 Name = Beowulf FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00F26370] For file temp/robofortune.foit: My largest assist - 901990 Name = RoboFortune FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00F26370] For file temp/boss_marie.foit: My largest assist - 0 Name = Marie ---------------------- CPU Mem needed for pt chars: 81 MB (43683835 + 41960070) CPU Mem needed for 8-bit streaming help art: 10 MB (11509680 bytes) (1591738, 1808483, 1893922, 1919628, 2015523, 2280386 bytes) And an extra 5MB CPU mem for the PC decompression buffer VRAM max needed for always loaded art: 135 MB (16, 17, 18, 21, 22, 39 MB) VRAM max needed for assists PER TEAM: 3 MB (1087310 Beowulf, 1090590 Peacock, and 1090932 MsFortune) VRAM max total needed: 141 MB (148763966 bytes) ---------------------- --------Character select order------------- Index -1: Marie (Hidden) Index 0: Filia Index 1: Cerebella Index 2: Peacock Index 3: Parasoul Index 4: MsFortune Index 5: Painwheel Index 6: Valentine Index 7: Double Index 8: Squigly Index 9: BigBand Index 10: Fukua Index 11: Eliza Index 12: Beowulf Index 13: RoboFortune ------------------------------------------- Allocating always-loaded sprite art memory: 141 MB (148763966 bytes), 135 MB for always loaded art and the rest for assists Allocating art memory for point char sprites/temp storage: 16 MB (16777216 bytes) Reserved 1593 K (815847 x2 bytes) for previous-point-char frame storage. Reserved 11239 K (11509680 bytes) for 8-bit art storage. Mem allocated! FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-art.gfs [0x00F26370] FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-foits.gfs [0x00F26370] Name = Hitspark Reading 21 frames... ReadSoundFX: Foit file name is temp/hitspark.foit Fixed-up sound file name is temp/hitspark.snd-wav FILE OPEN: C:\Program Files (x86)\Steam\steamapps\common\Skullgirls Beta\data01\characters-win.gfs [0x00F26390] Max slideshow frames 14 Loading Truecolor: temp/true_color_sprites/screen_effects.spr.msb Loading Truecolor: temp/true_color_sprites/pushblock.spr.msb Loading Truecolor: temp/true_color_sprites/infinite_spark_a.spr.msb Loading Truecolor: temp/true_color_sprites/infinite_spark_c.spr.msb Loading Truecolor: temp/true_color_sprites/infinite_spark_letters.spr.msb Loading Truecolor: temp/true_color_sprites/silentscope.spr.msb Loading Truecolor: temp/true_color_sprites/hitspark_blunt_shockwave_h.spr.msb Loading Truecolor: temp/true_color_sprites/hitspark_blunt_shockwave_h_gr.spr.msb Loading Truecolor: temp/true_color_sprites/hitspark_ground_impact_assist.spr.msb Loading Truecolor: temp/true_color_sprites/hitspark_ground_impact_h_yellow.spr.msb Loading Truecolor: temp/true_color_sprites/hitspark_ground_impact_h.spr.msb Loading Truecolor: temp/true_color_sprites/hitspark_ground_impact_m.spr.msb Loading Truecolor: temp/true_color_sprites/hitspark_wall_impact_h.spr.msb Loading Truecolor: temp/true_color_sprites/hitspark_wall_impact_m.spr.msb Loading Truecolor: temp/true_color_sprites/hitspark_omni_l.spr.msb Loading Truecolor: temp/true_color_sprites/hitspark_omni_m.spr.msb Loading Truecolor: temp/true_color_sprites/hitspark_omni_h.spr.msb Loading Truecolor: temp/true_color_sprites/throwtech2.spr.msb Loading Truecolor: temp/true_color_sprites/grab.spr.msb Loading Truecolor: temp/true_color_sprites/block.spr.msb Loading Truecolor: temp/true_color_sprites/radial_halo_flat.spr.msb Loading Truecolor: temp/true_color_sprites/miss_spark.spr.msb Loading Truecolor: temp/true_color_sprites/dust.spr.msb Loading Truecolor: temp/true_color_sprites/extradust.spr.msb Loading Truecolor: temp/true_color_sprites/infinite_burst_break_gold.spr.msb Loading Truecolor: temp/true_color_sprites/infinite_burst_break_blue.spr.msb Loading Truecolor: temp/true_color_sprites/super_spark.spr.msb Loading Truecolor: temp/true_color_sprites/super_spark_lightnings.spr.msb Loading Truecolor: temp/true_color_sprites/dustplume.spr.msb Loading Truecolor: temp/true_color_sprites/groundrush.spr.msb Loading Truecolor: temp/true_color_sprites/airrush.spr.msb Loading Truecolor: temp/true_color_sprites/slash.spr.msb Loading Truecolor: temp/true_color_sprites/shampoo.spr.msb Loading Truecolor: temp/true_color_sprites/hitspark_blunt_m.spr.msb Loading Truecolor: temp/true_color_sprites/hitspark_directional_l.spr.msb Loading Truecolor: temp/true_color_sprites/hitspark_directional_m.spr.msb Loading Truecolor: temp/true_color_sprites/hitspark_directional_h.spr.msb Loading Truecolor: temp/true_color_sprites/hitspark_slash_l.spr.msb Loading Truecolor: temp/true_color_sprites/hitspark_slash_m.spr.msb Loading Truecolor: temp/true_color_sprites/hitspark_slash_h.spr.msb Loading Truecolor: temp/true_color_sprites/snapback.spr.msb Loading Truecolor: temp/true_color_sprites/prism.spr.msb Loading Truecolor: temp/true_color_sprites/skullheart.spr.msb Loading Truecolor: temp/true_color_sprites/lamia.spr.msb Loading Truecolor: temp/true_color_sprites/lamia_glow.spr.msb Loading Truecolor: temp/true_color_sprites/radial_long.spr.msb Loading Truecolor: temp/true_color_sprites/superthrowdust.spr.msb Loading Truecolor: temp/true_color_sprites/dustcyclone_right.spr.msb Loading Truecolor: temp/true_color_sprites/dustcyclone_left.spr.msb Loading Truecolor: temp/true_color_sprites/dustspecial.spr.msb Loading Truecolor: temp/true_color_sprites/auto_recovery_effect.spr.msb Adding palette effect AllBlack Adding palette effect MostlyBlack Adding palette effect HalfBlack Adding palette effect SlightlyBlack Adding palette effect Dead_Pallor Adding palette effect Armor Adding palette effect ParasoulFlame Adding palette effect ValentineElectrified Adding palette effect ValPoisonA Adding palette effect ValPoisonB Adding palette effect ValPoisonC Adding palette effect HatredGuard Adding palette effect HatredInstall Adding palette effect Lv2Stance Adding palette effect SquiglyFlame Adding palette effect CounterHit Adding palette effect Parry Adding palette effect FukuaShadow_L Adding palette effect FukuaShadow_L_Herself Adding palette effect FukuaShadow_M_Herself Adding palette effect FukuaShadow_H Adding palette effect FukuaShadow_H_Herself Adding palette effect FukuaFireballReturn Adding palette effect SekhmetAllBlack Adding palette effect SekhmetEnemyAllBlack Adding palette effect PushblockGuardCancel Adding palette effect RoboFortuneElectrified Adding palette effect Robo_DetMode Adding palette effect Robo_DetMode_ShineSpark Adding palette effect Robo_DetMode_HyperBeam Adding palette effect Beo_HypeLv1 Adding palette effect Beo_HypeLv2 Adding palette effect Beo_HypeLv3 Adding palette effect Beo_EX_GrabFinish Adding palette effect Challenge_HealthDrain Adding palette effect Challenge_HealthRegen Adding palette effect Challenge_Locked Adding palette effect Survival_Boss_Red Adding palette effect Survival_Boss_Gold At shader compilation Attempting to compile first shader OK! Attempting to compile second shader OK! Attempting to compile third shader OK! Attempting to compile fourth shader OK! Attempting to compile fourth-and-a-half shader OK! Attempting to compile fifth shader OK! Attempting to compile sixth shader OK! All shaders compiled! Init sound device...