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Recent content by BicepsAtMid

  1. BicepsAtMid

    The Unofficial Official Beta Discussion Thread

    Here are some of my thoughts with regards to band since that seems to be the big discussion currently The way I see it in the game currently on retail the irrefutable top 4 assists are beam, brass, hbeat, and annie dp, these assists are in a tier of their own in power. Band having the option of...
  2. BicepsAtMid

    The Unofficial Official Beta Discussion Thread

    You have air headtoss as a very good way take off the head with a hitbox so its not like you cant take off the head anymore its just the grounded version would be less useful. But I wouldn't mind a speed buff to compensate so the move isnt worthless, maybe its like frame 10 with no invul? Open...
  3. BicepsAtMid

    The Unofficial Official Beta Discussion Thread

    Here are some of my suggested changes for the top tiers right now Fortune: j.lk range reduced. This move is honestly the majority of the reason ms fortune is overtuned imo. The range at which this character can threaten overhead/low is absolutely absurd, all of the sudden things like...
  4. BicepsAtMid

    Feature Suggestion's

    It would be cool if we were able to lab different pushblock timings by frames similar to how the current training mode handles bursts. Or a like a early/halfway/late timings would be a massive improvement to what we currently have. From what I can tell the current training mode "reaction shot"...
  5. BicepsAtMid

    The Unofficial Official Beta Discussion Thread

    Dont rly know how to format forum things as quotes so im just going to edit the quote with the paragraphs i have a problem with in order. 1. Sage is referring to double lvl 5 as the joke super I believe, not catheads 2. Where did you get these blockstun numbers? from my testing frame by frame...
  6. BicepsAtMid

    The Unofficial Official Beta Discussion Thread

    I’m not sure if I completely understand your point about jhp revert being useless, jhp is a better overhead option then j2mp, it gives better conversion saves otg and isnt minus on block or punishable on land cancel. As ive stated before having multiple options to get a similar mix or beat a...
  7. BicepsAtMid

    The Unofficial Official Beta Discussion Thread

    I understand what your saying but bella would not be in the same tier as fortune/peacock if her jhp was reverted, it was like that before annie and she was still just a tier lower then those characters. I really dont think we have to worry about reverted bella being some threat to the meta...
  8. BicepsAtMid

    The Unofficial Official Beta Discussion Thread

    What is more interesting about j2mp over jhp? They are both overheads but j2mp is just worse in every way. Also im not sure why u mention +20 cause that frame data is pretty consistent with every jumping heavy in this game, but its worse on bella cause her dash is too bad to get any kind of...
  9. BicepsAtMid

    The Unofficial Official Beta Discussion Thread

    I would like to try testing giving bella her overhead jhp back. I dont recall exactly the reason this was nerfed in the first place (theres no note on the patch notes) and we dont have the #2ebetadiscussion logs to check the discussion around it but I do remember this twitter post from Sonicfox...