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Recent content by JSlayerXero

  1. J

    Skullgirls Beta Aug 5th Patch Discussion

    Oh wow I have over 10 pages to catch up on. Welp, that was my day. For Robo-Fortune, I tried to pick her up because I thought she was supposed to be an alternate option to Zoning that isn't Peacock. Peacock was my first attempt at finding a main. I could not figure out for the life of my how to...
  2. J

    Skullgirls Beta Aug 5th Patch Discussion

    I wasn't even here when that was a meme, but I guess everybody missed the joke... Yeah I can totally see that the final patch would have to wait for the new animations to be finished first. Makes sense to me.
  3. J

    Skullgirls Beta Aug 5th Patch Discussion

    I'm guessing about two weeks then?
  4. J

    Skullgirls Beta Aug 5th Patch Discussion

    Cerebella's cat should be able to play with/eat Peacock's ant. On a more serious note, would be interesting to see Peacock with some slightly better anti-air options. One of my friends mains Peacock so it would be interesting to see how that would affect my circle of casual scrubs.
  5. J

    Skullgirls Beta Aug 5th Patch Discussion

    I was asking before if Beowulf's level 3 could do this. Looking forward to this change. I personally think this might be a bit much. Maybe if he doesn't get a full level of hype from regular slams, but this would probably be a bit much if he got a full level of hype from any slam. This could...
  6. J

    Skullgirls Beta Aug 5th Patch Discussion

    I dunno if this is a terrible idea or not, but I would just make Peacock's grab super a standard super. For example, you activate it, super flash, she wiggles her fingers a little bit like with Lonesome Lenny, then she does her grab animation and if that hits, she does her level 3 super. No need...
  7. J

    Yomi Interpretation of the SG cast

    That's, not bad. Although, maybe it just didn't render well on your screen, but Rail Spike is supposed to be a Can't Combo. I found a special character that looks like the Can't Combo symbol. I did such because at 4.6 that thing ties with non-Grappler super throws and beats even Zane on his best...
  8. J

    Yomi Interpretation of the SG cast

    My friend and I turn off the rules enforced option for the Steam App to play against each other with custom characters. The steam version is even cross-platform compatible with the browser and mobile Apps. If you have any of those and we're both online I could totally play you. Then we'd both be...
  9. J

    Yomi Interpretation of the SG cast

    Most of these characters aren't on the first iterations of their innates. Peacock's on at least the 3rd version of her innate, Painwheel's on the 3rd version of her innate, Ms. Fortune's on the 2nd version of her innate and many others aren't on the first version of their innates. My friend and...
  10. J

    Skullgirls Beta Aug 5th Patch Discussion

    I'm not sure if this would actually affect balance or not since this involves the Penguin Referee. However, I noticed both Airwulf and Wulfamania can end with the Penguin ref if you have 3 hype, you end on Canis Major Press and you basically already won. Thing is, Wulfamania using hype to...
  11. J

    Yomi Interpretation of the SG cast

    I've always wanted to try and translate a character from one game into another, but due to not really being familiar with modding, I haven't been able to do that too much. However, some, while ago David Sirlin released Yomi as part of his Fantasy Strike universe. Yomi is a card game that manages...
  12. J

    Skullgirls Beta Aug 5th Patch Discussion

    That reminds me, I was testing what Gregor Samson goes under. In addition to Inferno Brigade and Blown Kiss, it goes under Gigantic Arm, Catastrophe Cannon Alpha & H Bang. That's probably not even a complete list either, as I was mostly testing against supers and not specials. Additionally...
  13. J

    Skullgirls Beta Aug 5th Patch Discussion

    No you have that wrong on account of Painwheel's Hatred Armor amounts. c.HK has only two hits of armor. With Install it has three. I asked about this on the debug thread while reporting a bug for Buer Overdrive, that is intentional. Furthermore, j.HP has one hit of armor which means with Hatred...
  14. J

    Skullgirls Beta Aug 5th Patch Discussion

    Last I checked, Painwheel has 4 Heavy Hatred Attacks, with the 4th you forgot about being c.HP. That hits overhead and causes ground bounce. Second, Painwheel has 9 armored normals. Her s.LP, s.MP, s.MK, c.LP & c.MP being the other five you're not mentioning. Additionally, Buer Overdrive has...
  15. J

    Skullgirls Beta Aug 5th Patch Discussion

    Yeah, they both have 2 hits. I can confirm this. H Brass goes a bit further and, of course, has different properties, but they both have 2 armor. It's A Train where for some reason M only has 1 armor and H has 2 armor.