• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

Recent content by MightyZug

  1. MightyZug

    Skullgirls Mobile Bug Reports

    Thanks for the bug report! We've actually found/fixed this in the build since our Hard Launch release submission - it will be fixed in our next update! Also, per @Liam's note, if you could use these forums instead - it'll be much easier to ensure things don't slip through the cracks...
  2. MightyZug

    Skullgirls Mobile - Soft Launch LIVE (iOS/Android)

    @moisterrific @Undaunted We do want to provide a reward for IGG backers and a reward for beta participants (ideally independently). We'll be figuring out the logistics for this after we're done sorting everything out for our next big update leading up to Hard Launch.
  3. MightyZug

    Evolving Characters?

    There are other features on deck that will help to resolve this issue. More details to come. All of the events should be feasible as implemented (they have all been tested), but if you see any that seem particularly "impossible", please let us know!
  4. MightyZug

    as a newer player, where should I invest resources?

    We will be making all difficulty event tiers accessible by default in our next update.
  5. MightyZug

    Welcome Pack now available

    @Cellsai Ack, sorry to hear you encountered that issue. :( There were a few hiccups when it first went live that should have since been resolved. I'll PM you so we can get that taken care of. Apologies for any inconvenience!
  6. MightyZug

    The problem with Painwheel

    @Cellsai We'll have more updates as we get closer to our next update - just wanted to let you know that we are aware of these issues (particularly combo reliability) and will be working to address them. Carol's already been through so much, she deserves better!
  7. MightyZug

    Character Abilities, Signature Abilities, and Marquee Abilities

    @moisterrific The intended (future) behavior is - once you unlock the "Marquee Ability Slot" you can choose to toggle between either of the two abilities listed (you would never have both at once). You can actually also see them on every Character's Skill Tree just by tapping on the portrait in...
  8. MightyZug

    Evolving Characters?

    @Cellsai The intention is for their Skill Tree costs to remain the same as their "base tier" (e.g. Bronze Characters will always have a Bronze Skill Tree with Bronze Node costs), but they would be treated as their "current tier" as far as Fight Requirements are concerned. We will be fixing this...
  9. MightyZug

    Skullgirls Mobile system suggestions

    @Chaos Thanks for sharing your ideas! I can't go into tons of detail on exactly what we have in store, but I will note that we will be having some asynchronous competitive "ladder" style modes coming in future updates (where you fight AI controlled versions of other players' teams). Excited to...
  10. MightyZug

    Skullgirls Mobile - Soft Launch LIVE (iOS/Android)

    There's a bit of coordination that will need to happen in order to deliver these rewards. We'll be syncing up with Beta Players (and backers) after the hard launch with more details.
  11. MightyZug

    Skullgirls Mobile - Soft Launch LIVE (iOS/Android)

    @RemiKz Is your Google account Canada or Netherlands based? If not, you won't be able to see it on the Google Play store. If it is, it's possible that your device has been blocked due to known issues (min spec, performance issues, etc). What device are you using? Sorry to hear you didn't make...
  12. MightyZug

    Skullgirls Mobile - Soft Launch LIVE (iOS/Android)

    There's a FEEDBACK link via the options screen in game, but that just redirects to: https://hvstudios.typeform.com/to/pwzydE (if you want to type using a REAL keyboard). Thanks in advance! Yup! We'll be supporting LINE login on iOS and Android at Hard Launch. Your best bet would be to...
  13. MightyZug

    Skullgirls Mobile - Soft Launch LIVE (iOS/Android)

    Unfortunately, we do not currently have plans to support Twitter as a login option. On iOS, LINE or Facebook are your best bets (although only Facebook is currently available in Soft Launch). You have increased chances for higher tier (Silver and Gold) Moves as you progress from Basic >...
  14. MightyZug

    Skullgirls Mobile - Soft Launch LIVE (iOS/Android)

    Yeah, the iOS build has been secretly out for a while! If you downloaded it from the App Store, you're playing the live, real deal Soft Launch version. Those tips are a bug! Arena will likely reappear at some point in the future, but we have another mode we'll be releasing at Hard Launch that...
  15. MightyZug

    Skullgirls Mobile - Soft Launch LIVE (iOS/Android)

    Hey everyone - long time no speak! So, as some of you may have heard, Skullgirls Mobile is currently LIVE on iOS and Google Play in Canada and the Netherlands! Skullgirls Mobile iOS (Canada link) Skullgirls Mobile Android (Canada link) I know, I know - you’ve got questions. Read on! I DON’T...