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Recent content by Outlaw_Spike

  1. Outlaw_Spike

    USA [Feb 17, 2018] The Final Xanadu Monthly - Lock-In! (Arbutus, MD)

    Ah well. Still had fun last week. And I'm unable to attend this Saturday, so kinda worked out. BlueFeena, do what you gotta do. Nothing wrong with stepping away if you're not feeling it. Hope to be out there in October and see everyone again!
  2. Outlaw_Spike

    USA [Feb 17, 2018] The Final Xanadu Monthly - Lock-In! (Arbutus, MD)

    Not going to be able to make this one due to other commitments. Curious to hear how it goes at a venue like that, though. Have fun and hopefully I can make the next one!
  3. Outlaw_Spike

    Valentine I am very tired of being bad

    Val's dead crosses are pretty important, and even more so if you're going to stick with solo. I use it to get my opponent blocking, giving me more control. I also try to use it to establish a pattern, so then I can break that pattern and hopefully catch my opponent off guard. Most of that is...
  4. Outlaw_Spike

    USA [Feb 17, 2018] The Final Xanadu Monthly - Lock-In! (Arbutus, MD)

    Ha, good April Fools joke. See you there.
  5. Outlaw_Spike

    USA [Feb 17, 2018] The Final Xanadu Monthly - Lock-In! (Arbutus, MD)

    Next monthly is March 25th. Pretty sure I can make it.
  6. Outlaw_Spike

    USA [Feb 17, 2018] The Final Xanadu Monthly - Lock-In! (Arbutus, MD)

    Don't know why, but feel like this one kinda snuck up on me. See you guys Saturday!
  7. Outlaw_Spike

    General Bug Report Thread

    Another minor beta lobby bug: In a 1v1 lobby (haven't really tested it in anything else), the win counter takes away wins when Character Select is picked (possibly other options except Play Again, too). This also seems to affect each player differently as it won't happen every time; ran a ft10...
  8. Outlaw_Spike

    USA [Feb 17, 2018] The Final Xanadu Monthly - Lock-In! (Arbutus, MD)

    Next monthly is January 28th. So, a bit of time between Magfest (Xanadu will be taking care of part of the game room) and the monthly.
  9. Outlaw_Spike

    General Bug Report Thread

    Beta The off-screen player indicator that was fixed to appear earlier on crouching characters doesn't seem to work on crouching Beo. Him crouching doesn't show an off-screen indicator unless the screen scrolls to beyond where his standing sprite would be.
  10. Outlaw_Spike

    Skullgirls Beta Aug 5th Patch Discussion

    This is actually true of Val's level 3 poisons, too. Remember a couple times when level 3 poison disappeared and I wasn't hit by a super, but was never able to figure out the reason why. Edit: formatting
  11. Outlaw_Spike

    USA [Feb 17, 2018] The Final Xanadu Monthly - Lock-In! (Arbutus, MD)

    Next monthly announced (that was quick): November 19th. Hope to see you guys there!
  12. Outlaw_Spike

    USA [Feb 17, 2018] The Final Xanadu Monthly - Lock-In! (Arbutus, MD)

    Feels like this kinda snuck up on me since it's been a while since the last one, but I'll be there. See you guys Saturday!
  13. Outlaw_Spike

    General Bug Report Thread

    This is already fixed in beta: "Add back-of-the-head vulnerable boxes to crouching Cerebella, Filia/Fukua, Valentine, and Fortune in hitstun/blockstun/idle, and increase their height when necessary so that test-case moves all hit in the corner. (me, various)"
  14. Outlaw_Spike

    General Bug Report Thread

    Just a few minor bugs I've come across recently: In beta, when playing 1v1 and ending the first round with Val's level 3, it usually does not let you pick your vial load type. I was able to get it to load a non-purple vial once, but not sure what I did differently. A menu bug in beta. If you...
  15. Outlaw_Spike

    USA [Feb 17, 2018] The Final Xanadu Monthly - Lock-In! (Arbutus, MD)

    So... Skullgirls party at your place? Don't see a reason I shouldn't make the upcoming monthly. I'll try to remember a $5 bill.