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Recent content by Pen_Ninja

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    Skullgirls Beta Aug 5th Patch Discussion

    Well to be fair you could say... "Parasoul doesn't have any better combos than she previously did, there is just a slightly lower execution barrier. After the tear shot, the follow up is significantly easier now, but again, that's a lower execution barrier." Neither of these cases are changing...
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    Skullgirls Beta Aug 5th Patch Discussion

    Only if the gun shoots ants
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    Skullgirls Beta Aug 5th Patch Discussion

    Gonna assume that it's not intended. I guess counter super doesn't actually put you in hit stun? As for ant, let fortune's head eat the ant if it (the head) is idle.
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    Skullgirls Beta Aug 5th Patch Discussion

    I've never seen anyone use "blocks" as a measurement of distance... are you talking about squares on the training stage floor? Nobody uses that AFAIK, just use "<fraction> screen" like "1/2 screen" or "2/3 screen" like everyone else :S. On this note, st.MP anti-airs this quite reliably but...
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    Skullgirls Beta Aug 5th Patch Discussion

    AFAIK OTG vial leaves you in hit-stun until you hit the ground again at which point you get the blue bounce. To change this, I feel they'd have to change how ground tech worked as a whole just for green vial because right now it's not a hit-stun issue but it's an issue of re-hitting the ground...
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    Stop Calling Beat Extend: The Thread Edition

    - BB calls are less common now but he still dies as an assist abit too much. Keep up the improvement there. - Airdash j.MP with Val is clearly your go-to but try not to get stuck doing nothing but that. There's times where your opponent is in the corner blocking the butt where you could just...
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    Skullgirls Beta Aug 5th Patch Discussion

    Can someone edit the link to the patch notes into the OP? Mainly because I'm lazy but it's probably good for other people too... not that I care about them. In case you're lazy (like me), they're here https: //docs.google.com/document/d/1ajPnJzly4YziSAoSjYIqRkukq3806UBNNmM1zc77dIo/edit...
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    Stop Calling Beat Extend: The Thread Edition

    You'll find you get a lot more damage out of your remaining undizzy once you start doing vial load combos. You also get a vial load off each sliding knockdown. These add up super quick.
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    Skullgirls Beta Aug 5th Patch Discussion

    Some people play Guilty Gear Zato/Eddie on pad... You should be fine.
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    Stop Calling Beat Extend: The Thread Edition

    Mainly going from the last video... - Jokes aside, stop calling Band... I lost count of how many times he died as an assist but I know I only saw 1 double snap. Every time you fell out of a combo or blockstring, Band was called. Chill out. - Your team order is important. There's a reason...
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    Skullgirls Beta Aug 5th Patch Discussion

    I think the complaint here is that 44>PP gives you backdash > airdash > j.LP where it used to just end at the airdash. I haven't found a way to do a 2 button dash for the airdash and not automatically get a button yet.
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    Skullgirls Beta Aug 5th Patch Discussion

    Val backdash > airdash > air throw is still possible but it looks like there's some sort of glitch here... The throw comes out if you plink LP and LK but not if you press them at the same time. Already tweeted this at Mike, hope it's fixed next patch. Also experiencing j.LP if I try to do the...