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Recent content by SeaJay

  1. SeaJay

    The Unofficial Official Beta Discussion Thread

    I think Bella's in a pretty good spot personally, but I wouldn't say no to most of the little tweaks Caio suggested. Some matchups feel tough for me (like RF and PW) but hey that's life. If we're asking for smaller qol stuff then - Pummel Horse's post-grab animation getting sped up (again!)...
  2. SeaJay

    The Unofficial Official Beta Discussion Thread

    The game's 12 years old. It's in a completely different lifestage to Strive. I don't think most of us want SG to get turned on its head via substantial character and system reworks, they just want a slightly more streamlined/balanced version of the same game they've been enjoying for this long...
  3. SeaJay

    The Unofficial Official Beta Discussion Thread

    Great post Liam. Only thing I feel pretty negatively about here is I think this is an inelegant way of doing it, much prefer the other options like just making the scaling more penalising.
  4. SeaJay

    Savage Bypass Bug Thread

    This is the PhD dissertation of complaining about bugs, nice work. It would be very nice for her to have bypass be a more consistent option, especially in combos, and I don't think it would be an egregious power increase or allow for any crazy overpowered combo routes. Since we are at the...
  5. SeaJay

    Quality of Life Changes Suggestion Thread

    Oh, the behavior where the hitbox just doesn't appear in some situations, I see.
  6. SeaJay

    Quality of Life Changes Suggestion Thread

    Yeah, either or both of these suggestions sound good. Could just do the pummel spacing thing if we didn't want to buff a button hitbox (though I don't think it would be too crazy of a buff if it was only extended downward, not horizontally) edit: for those unaware, the pummel horse 2MP whiff...
  7. SeaJay

    Quality of Life Changes Suggestion Thread

    P>K in the air for Val would be amazing, and definitely the better choice (in neutral) for a majority of Val players. Neutral execution should be prioritised over combo execution. Plinking assist to 236P in neutral at a moment's notice without accidentally getting bypass is hard :( I'm down...
  8. SeaJay

    The Unoptimize Skullgirls Combo Challenge Thread

    New pb using bella/sewer and an otgless route:
  9. SeaJay

    The Unoptimize Skullgirls Combo Challenge Thread

    Eterpay from SGOCE made a 1313 damage combo with Val/Sewer:
  10. SeaJay

    The Unoptimize Skullgirls Combo Challenge Thread

    Looks like sewer grab is more (un)optimal than late-hitting val 5mk if you can afford to save otg in the route. The Band route does a LOT less with sewer, because you can use sewer to dodge the initial 5MP hit:
  11. SeaJay

    The Unoptimize Skullgirls Combo Challenge Thread

    This is a fun challenge. I have an additional restraint I'm working with that I encourage: you must do a 1 bar super that at least partially connects. Without this restraint you could just end in snap or a whiffed command grab super, and that's not very creative. Here's my best (worst) so far...
  12. SeaJay

    Cerebella General

    Fair enough, added!
  13. SeaJay

    Cerebella General

    Thought I'd kick off the new Cerebella section with a thread where people can discuss/ask questions about all things Bella. Happy groopling! General Resources Bella's Mizuumi wiki page (character overview, movelist and frame data, palettes, etc) Bella's entry in KhaosMuffins' excellent team...
  14. SeaJay

    The Annie Patch: Changes and Beta Discussion

    What you're describing is a huge body of work that would turn the whole game on its head. Realistically it isn't going to happen. I think you should steer your expectations for this patch towards small, iterative, and realistic changes, rather than huge character reworks.
  15. SeaJay

    The Annie Patch: Changes and Beta Discussion

    +1. This would be a godlike feature and it would make running online tournaments a lot smoother. If nothing else changes about lobbies I want it to be this. edit: Also the lobby host should be able to forcefully mark people as spectators to get things moving along quick. I run events which...