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Recent content by SonicFox

  1. SonicFox

    The Unofficial Official Beta Discussion Thread

    Double post: In regards to Parasoul Jab: I think her combo strings should be changed to LL from her crouching jab, similar to how Fukua’s is. That way she can pressure a bit more safely when she’s up close without risking getting PBGC’ed. That or make StLK a standing low so she has better hit...
  2. SonicFox

    The Unofficial Official Beta Discussion Thread

    I still would like to see Annie’s H DP in install get buffed so that it’s like an ex version of itself just like all her other heavy special moves. Some ideas I had were either extra hits or damage on it, or the DP on HIT leave the opponent closer so that she gets a full combo from it it she...
  3. SonicFox

    The Unofficial Official Beta Discussion Thread

    I agree with Sage on the point Robo Fortune nerfs. All it's doing is adding even more stonks to people picking Big Band over Robo Fortune, especially since her assist got a substantial nerf while Big Band's didnt.? I don't necessarily mind seeing nerfs to the meta assists, but it doesn't sit...
  4. SonicFox

    The Unofficial Official Beta Discussion Thread

    The only thing I’m a bit wary of is that before there WAS a way to manage it even if it was broken. Now the only way it’s manageable is IF you land the hit, which I think long term can be a pretty harsh punishment for Umby players who are players who are dealing with a slowered pace game. My...
  5. SonicFox

    The Unofficial Official Beta Discussion Thread

    New Umbrella is sick. I do have some ideas though with this new rework. IF the opponent is in hitstun BEFORE ravenous happens and the bar is slowly approaching ravenous, I would like bubbles to still come out or work. It feels really bad to be in the middle of a combo and then go for bubble but...
  6. SonicFox

    The Unofficial Official Beta Discussion Thread

    make that overhead like 18fs let her just get IN there
  7. SonicFox

    The Unofficial Official Beta Discussion Thread

    Oh Black Dahlia QOL change Can you make crLP into cr.LK more consistent if crLP is slightly spaced? Sometimes the crLK just barely misses and then you explode.
  8. SonicFox

    The Unofficial Official Beta Discussion Thread

    In the future just for fun, I would like to see Fukua become like a “Meter-Stealing” Character, where getting hit by fireballs now takes a bit of chars meter, or getting hit by command grab etc would steal some meter as well. I don’t think there’s a single mechanic like that in the game, and if...
  9. SonicFox

    The Unofficial Official Beta Discussion Thread

    Yup I agree it’s very strong! There would be more stonks to throw her on the team. We live in a game where we have H beat Extend, H beam, and H brass assists. One of those is already a lockdown DP assist that happy birthdays on both sides LMAO Making her a team player with an incredibly...
  10. SonicFox

    The Unofficial Official Beta Discussion Thread

    I think if we discuss Fukua, people have to be ok with NOT talking about 2014 Fukua. She’s a completely different character now, and I think we should focus on that in respect to the rest of the cast, which is to say, she’s definitely weaker. Personally I think she has all the movesets and...
  11. SonicFox

    The Unofficial Official Beta Discussion Thread

    My only thoughts is the Annie damage nerfs are extremely overkill I think. Characters like Filia's bnbs do more damage than her. She was always the heavy hitting character and I legitimately think her only massive issue in this game was Star Power at Level 2. I haven't messed too much with the...
  12. SonicFox

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    I think her Parry should either be fully invuln to recovery after you make contact with it or it should be like -7 on block. There is already a lot of counterplay I’ve discovered against it as well as fighting Penpen with it as well, and a lot of the top tiers especially just ignore this move...
  13. SonicFox

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    I think you knocked this character out of the park in this version of the game. Only a few notes I have: Empowered Assault J.LK into J.(HP) Does not work sometimes on characters crouching. I would like to see the second hit of Empowered do like 100-200 damage or so. It doesn't have to kill...
  14. SonicFox

    The Unofficial Official Beta Discussion Thread

    Im honestly down to see a version of the game where Parasoul’s air sniper shot recovery is the same as grounded as well as egret dive not only diving farther but recovering faster.