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Recent content by Sy Noon

  1. Sy Noon

    The Unofficial Official Beta Discussion Thread

    Maybe S.lk getting a slight vacuum is the solution in this case? it's usually s.lk into s.mp that causes issues. also a random idea, for decap attack, maybe another option to prevent c.lk loops would be to have gravity decay on it? so you can get 1-2 hits at normal height, but it quickly falls...
  2. Sy Noon

    The Unofficial Official Beta Discussion Thread

    some misc thoughts on the fortune changes. most of them I don't mind, and saw coming, but a few I do find worrying. no otg from nom is painful, I'm already doing a damage reduced combo.... the extra lockout on the head is... a lot. especially cause people can already keep the head in...
  3. Sy Noon

    The Unofficial Official Beta Discussion Thread

    even with proper head positioning, you can't use nom or sneeze on your own wake up, as it shifts its cooldown only till you get back up. so she only gets CSF and feral (if the opponent doesn't counter super, or even sometimes a normal will just beat it). There's also level 3 if you really wanna...
  4. Sy Noon

    The Unofficial Official Beta Discussion Thread

    this is mostly a question about fortunes jump change. I noticed that the extended hurtbox also affects her double jump. I know they share the same animations, but I don't know if it was intentional for both instances to have the extended hurt box. I'm also kinda hoping she gets her headless...