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Recent content by VIVIT_rv00

  1. VIVIT_rv00

    Full Undizzy Sequences - Community Poll.

    Current max undizzy scaling could stand to be a bit more stringent, I think.
  2. VIVIT_rv00

    Skullgirls Beta Aug 5th Patch Discussion

    This is a training mode suggestion: I would greatly appreciate a delay timer for pushblock similar to the one for burst, to be able to better simulate reaction pushblock.
  3. VIVIT_rv00

    Skullgirls Beta Aug 5th Patch Discussion

    I don't want that. Parasoul's appeal comes from properly placing and using tears, and having to adapt combos to certain tear formations is part of that. As she also has two grounded overheads she doesn't need to rely on throw setups when tears would complicate them.
  4. VIVIT_rv00

    Skullgirls Beta Aug 5th Patch Discussion

    There's nothing related to this in the current changelist, but I what I'd like to see - and I hope it isn't too large of a wish - is some buffs to Parasoul's cHK. It feels unnatural to not get anything off a max range sLP or cMP, making her sweep combo off sLP[1] and cMP[1] would give you a way...
  5. VIVIT_rv00

    All IAD + Similar Overhead Move's Speeds

    Valentine's backdash seems to be airborne on frame 7, air action cancellable on frame 8, so if my SG math doesn't suck & my test methods aren't flawed IAD jLP has 7(bd) + 1(ad) + 7(jLP) frames of startup, making her BD~IAD jLP hit on Frame 16, with 15 frames of startup. Keep in mind that IAD jLP...
  6. VIVIT_rv00

    Eliza Combo Thread: Our Fair Lady of Slaughter

    Some further notes. - You can also hit jMK adc jMP jMK on lightweights, but the timing is different. Delay the first jMK, slightly delay the jMP, do the second jMK instantly. You should be able to pick up with rejump jLP, getting a ground pickup doesn't seem possible. - jMK adc jLK jMK might...
  7. VIVIT_rv00

    Eliza Combo Thread: Our Fair Lady of Slaughter

    Hey Eliza combo thread I don't even play this character but I have a present for you. A compilation of meterless throw conversions, on everyone, in video form. As said in the video description, the base conversions are just jMK adc jLK jMP for lightweights and jMK adc jMP jMK for...
  8. VIVIT_rv00

    Punishing Beowulf's Anti-Air Super

    Valentine: Ground scalpels punishes. Has to be done pretty much instantly. One scalpel hits & you get a combo off dash otg crLK, timing is not that lenient again. sj back j.LP punishes as long as you input the superjump as soon as possible. Does not seem too realistic, but I also have troubles...
  9. VIVIT_rv00

    Thanks again everyone for watching! Final Update on the leftovers.

    That's pretty great, and at a way better framerate/quality than I could've mustered. Thank you.
  10. VIVIT_rv00

    Skullgirls PC Beta Updates Discussion

    I'd use it more if I could be sure it connects when crLK does. Right now it's a crapshoot unless you're right on top of the opponent. For frame data of crLK, I suppose Val was concepted with a subpar crLK in mind (9f startup!) because she doesn't need to have an even better low/throw than she...
  11. VIVIT_rv00

    Europe PC Danisen League: EU Edition

    1st Dan match: VIVIT_rv00 wins against Den 2-0. owo
  12. VIVIT_rv00

    Europe PC Danisen League: EU Edition

    Steam ID: VIVr (http://steamcommunity.com/id/vivitrv00/) Characters: Valentine / Parasoul Well, let's see how it works out.
  13. VIVIT_rv00

    Skullgirls PC Beta Updates Discussion

    I do wonder how much of an impact that will have in the neutral game, that invulnerable window mainly matters when people are on top of you doing pressure. Two extra frames are doing you no good if you're hanging around high in the air and I call Pillar, you gotta block that anyway. Seems like...
  14. VIVIT_rv00

    Beta Wulf Discussion

    Yes, cr.HP (w/ chair) xx Triple Up totally works in the corner on nearly anyone. Works on Eliza and the OTG timing is tight, so I suppose it doesn't work on Double or Band.
  15. VIVIT_rv00

    Skullgirls Beta Crashed

    Just as a point of interest, how many of you run Skullgirls in a non-English language?