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  1. Lex

    Skullgirls Current Meta, Annie Team Compositions and Balance Suggestions for the Future

    I'm just gonna stick to Fortune since I don't want to get bogged down w/arguing about Pea/Annie. But I will say that I think the meta is in a fine place and I, personally, think Annie's fine and has her own niche among the glue characters. My thoughts on Val/Double (my other 2 mains) are that...
  2. Lex

    Umbrella Alpha Gameplay Discussion Thread

    There's Squig lvl 5 (and I guess Pea's lvl 3 on DHC is a QCBPP input even though it's a throw, though that's a weird one). Every character has a level 3 with the QCBPP input though, so unless Umbrella got a 2nd lvl 3, I think it makes sense that it follows the QCBPP input standard instead of LP+LK.
  3. Lex

    Character Damage/Metergain Chart

    Yeah, I've thought about creating something similar for resets but the problem is coming up with some kind of criteria that won't drastically favour certain characters over others. Like, do I set an undizzy limit? Do I choose resets that work at max undizzy (so they're proper vortexes)? Best I...
  4. Lex

    Character Damage/Metergain Chart

    I made a spreadsheet recording and comparing the damage and metergain each character can get for 1 bar off of a light starter solo (with no character specific resources). Character specific combos are averaged out to try and give a more complete image of how much damage/meterbuild a character...
  5. Lex

    Double Tech Thread

    Figured we could do with a thread for people to post tech like combos, resets, burst baits, etc. Here's a few resources for anyone looking to get started with Double. Double's page on the wiki, where you can find optimal and beginner combos, resets, move breakdowns, etc...
  6. Lex

    Valentine Tech Thread

    Figured we could do with a thread for people to post tech like combos, resets, burst baits, etc. Here's a few resources for anyone looking to get started with Val. Val's page on the wiki, where you can find optimal and beginner combos, resets, move breakdowns, etc...
  7. Lex

    Fukua Discussion Post

    I'm just gonna put softie's vid on Fukua health drain/regen here so people can have context for discussions about her health drain.
  8. Lex

    Umbrella hitbox interaction inconsistencies

    Update on these w/new patch: Fortune sHP L Fiber works now (woooo!) and Double barrel loops feel more consistent (they can still drop but they feel pretty in line with the rest of the cast now). The Val crHP M Bomber thing still doesn't work but that's not a particularly high priority. I also...
  9. Lex

    Umbrella Alpha Gameplay Discussion Thread

    Names on the portraits helps with the casual viewing experience imo. It makes it easier to identify and familiarise yourself with who is who when watching matches. Eg watching Tekken online matches as someone who doesn't play Tekken, I find it hard to know which character is which aside from the...
  10. Lex

    Ms Fortune Combo/Tech Thread

    Thought I might as well make a thread for people to post Fortune combos, resets, burst baits, etc. Here's the wiki page for Fortune, you can find combos, resets, general knowledge, etc here so any beginners looking to learn, this is the place to go: https://wiki.gbl.gg/w/Skullgirls/Ms._Fortune...
  11. Lex

    Umbrella hitbox interaction inconsistencies

    I'll edit this post to include any others I find but just from preliminary testing the only interactions I've found for my characters (Fortune, Val and Double) are: - Fortune: sHP L Fiber doesn't work point blank vs standing Umbrella (it does work vs airborne Umbrella though) - Val: for the M...
  12. Lex

    Quality of Life Changes Suggestion Thread

    Finally got around to recording some examples for these so here's the video demonstration. Here are a couple images for the headless corner specific one vs Beowulf showing that in the left corner, Fortune and Beo's collision boxes overlap
  13. Lex

    Peacock Analysis

    This might not be something you want to go into yet but how does the difference in frustration between Pea and non-Pea players compare with other characters? Cus I imagine that there's going to be some kind of drop in frustration for every character's mains. So some comparison would be helpful...
  14. Lex

    Valentine special priority

    The neutral option (Dead Cross + assist) *should* be easier to do than the combo one because neutral is a far more stressful/hectic/scrambly environment. Combos are a controlled environment where there's a lot more leeway and less risk to attempting difficult options (that's why stuff like 1-2f...
  15. Lex

    Quality of Life Changes Suggestion Thread

    There's a feature suggestion thread in Gameplay General (https://skullheart.com/threads/feature-suggestions.11590/) though I understand missing it cus you'd think it'd be in beta discussion lol. I didn't mention this in my original list of QoL suggestions since I wanted to at least start off...
  16. Lex

    Quality of Life Changes Suggestion Thread

    Sorry for the double post, I just wanted the subject post to stand on its own. So here are my suggestions for QoL changes for the characters I main (Fortune, Val and Double): I'll try and record a video with examples for some of the things I've mentioned here later, along with add...
  17. Lex

    Quality of Life Changes Suggestion Thread

    So I thought it might be worth making a thread where we compile various Quality of Life suggestions for every character. Before I go any further, I should probably give a definition of what a QoL change is to avoid confusion/make sure we're all on the same page. Here's my definition (if people...
  18. Lex

    Team Building Guide Feedback

    Surprised that Val is only a 2 for Squigly given H Bypass gives Squig higher damage routes + charge + some neutral use (allows you to get fullscreen unblockable Sing Daisy if you get bypass behind the opponent) as well as giving Squigly a safe DHC (SBO Scalpels is safe on block). I don't play...
  19. Lex

    The Annie Patch: Changes and Beta Discussion

    This string doesn't hit most crouching characters either so it's not a big deal imo (you shouldn't be using it as a hitconfirm string because of how spacing and character dependent it is anyway). Though fyi, you can get that string to work vs those characters (and all crouchers sans Annie, Val...
  20. Lex

    The Annie Patch: Changes and Beta Discussion

    As a Fortune player I'm ambivalent to changing Head Toss' input. I don't get it accidentally very often (and when I do it's never that big a deal) and I find inputting Head Toss with LP the most comfortable personally. But the only reason against changing it just seems to be muscle memory which...