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  1. Goodbye18000

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Had to get a new iPhone for Skullgirls Mobile As such, I had to get a new case too. Gonna rep Indivisible for the world now.
  2. Goodbye18000

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Mike went over WHY Animated Intros are important on some stream, and it was made apparent why it was placed before the full voice acting. Not only can it be used for promotional stuff on it's own, but it sets a mood. The full voice acting would be a nice extra but isn't entirely needed in a...
  3. Goodbye18000

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    "It shouldn't require another $150000 to add full voice acting, it's just people talking, that should be cheap and easy, are you sure they're not just money grubbing??" - more than a few uninformed opinions I've seen from people who've clearly never worked on games before
  4. Goodbye18000

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Remember the BackerKits are not out yet, meaning a lot of people have the same pledge they initially put in. I'm sure many people will up their pledge amount when the option arrives as it's been long enough and enough progress has been shown that they may want to contribute to an even better...
  5. Goodbye18000

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Maybe Ajna can hear about the villagers in her Inner Temple talk about the delicious jam-packed taste-sensation of Totinos™ Stuffed Nachos™
  6. Goodbye18000

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Corporate Marketing Executives have a very different definition of "obvious" than us Their "obvious" might be putting ads into My Little Minion Pregnancy Foot Doctor Clinic for iOS because The Kids
  7. Goodbye18000

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    guys IS ACTUALLY DEEPEST LORE DEEPEST LORE DEEPEST LORE that's all I got for lore guys
  8. Goodbye18000

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Same here. I wanna really push for that voice acting and also get the sick statue. I'm already up to the framed print but like... I love Lab Zero. They need my money more than me right now. I'd rather spend it on helping them make this super crazy awesome game than on whatever else I'd spend...
  9. Goodbye18000

    Skullgirls is coming to Mobile!

    Top of the iTunes charts already
  10. Goodbye18000

    Skullgirls is coming to Mobile!

    looking forward to the first guest character, screaming dumb face cashmoney man
  11. Goodbye18000

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    see here I thought I was up on Indivisble's currently known lore and story but this post proves I know jackshite
  12. Goodbye18000

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    UPDATE Janear Jafar Where-EVER Ja-are
  13. Goodbye18000

    Skullgirls is coming to Mobile!

    Your answer exists... in this video
  14. Goodbye18000

    Skullgirls is coming to Mobile!

    diggin' the new logo
  15. Goodbye18000

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    naw, it's cool. Reincarnation is canon to Indivisible not gonna lie I'm super surprised too
  16. Goodbye18000

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    even with Xenoblade having one of the best fast-travel systems in any RPG, making it location specific made them a PAIN to do. Unless they all take place in Ajna's inner realm that would suck for a RPGVania game i'ma keep saying it till everyone uses it
  17. Goodbye18000

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Start of game Lanshi: "Bark" Mid-game Lanshi: "Bark bark" Mid-Late game Lanshi: "Woof, bark bark" End-game Lanshi: "Lust is to the other passions what the nervous fluid is to life; it supports them all, lends strength to them all ambition, cruelty, avarice, revenge, are all founded on lust."
  18. Goodbye18000

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    ah, one of those Meta-Mike-Humor things usually I'm good with them but I legit thought it was a gameplay element
  19. Goodbye18000

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Honestly, for a RPGVania game (can we call it this from now on) I would prefer no real post-battle anything. No menus, pauses, anything. Much like the Prototype, you beat the enemy and continue. The "notifications" that was shown off in the latest gameplay video would be good for reminding you...