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  1. Beamsprouts

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    They must have some insaaaaaane Painwheel tech for her to have such good match ups LOL.
  2. Beamsprouts

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    You're right that as long as she's on the ground next to you she's scary. I was just hesitant to acknowledge that until I understood how she would get in. Jump in j.hk is so common and just doesn't cut it. To answer your question about what I was asking, I felt like she had no way to approach...
  3. Beamsprouts

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    But how is she getting close to you safely to use those grabs? Empty jumping? Just walking in? Of course Bella is amazing up close because of the grabs, but she usually seems easy to keep out or jump away from unless she's locking you down with an assist. You could make an interesting argument...
  4. Beamsprouts

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    Well yes, resets are mixups. But they're used in entirely different contexts than neutral game mixups. I was saying that Bella gets in then has nothing amazing to do other than her grabs. She goes in, gets pushblocked by a predictable high/low game, and can't grab. I'm curious about the elbow...
  5. Beamsprouts

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    "resets", not mixups. They're very different, especially when you're using assists for resets. Also everyone, how comboable is elbow if you use it as an instant overhead now? I'm intrigued by the concept.
  6. Beamsprouts

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    Wait... damn you guys got me. I fucked up. It was never my intention to say they were irrelevant. If it sounded like that then my bad, and admittedly I dismissed them because I feel a lot of them aren't worth going into discussion about. But the way I look at it, if I looked at every character...
  7. Beamsprouts

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    First off here's an updated chart: http://bombch.us/fnz I edited a bit here and there. I'm not even tuning in on Fukua until I have experience with her. Me and a couple friends messed around but didn't really do much with here and I haven't been on beta. Double's point was not discredited, on...
  8. Beamsprouts

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    Also, just to stay on topic.... Rate my biased chart: http://bombch.us/faA Assist power on the Y-axis, on screen strength on X-axis. EDIT: This is actually a work in progress I'm not happy with it. Definitely tell me what you think is wrong.
  9. Beamsprouts

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    Yeup, a Peacock that has you on the defensive is a Peacock that is totally untouchable (bar being baited into a super or reversal during a mixup). That's one off the reasons I've forced myself to learn better RushCock mixups/setups/playstyle. The key to her is using her projectiles to force...
  10. Beamsprouts

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    Not replying to anyone in particular, but I feel like Peacock is sleeping top tier (or not? Any good player who can weigh in on her?). The downside is that she requires a LOT of decision making. She has all the tools to do clever mixups and keep people locked down, but she's deliberately (by...
  11. Beamsprouts

    [Apr 18, 2014] Norcal Regionals: It's Happening (Sacramento, CA)

    :( I love you Peanuts though we are seperated by land and society my love will not die even if there's no BB ;___;
  12. Beamsprouts

    [Apr 18, 2014] Norcal Regionals: It's Happening (Sacramento, CA)

    I dunno, just seems like PS3 is a fair enough medium to me.
  13. Beamsprouts

    [Apr 18, 2014] Norcal Regionals: It's Happening (Sacramento, CA)

    I don't think we can justify PC. If console is behind the times we need to roll with that, anything else is unfair to console people who are immediately put in a bad position with game familiarity. There were a lot of quality of life/minor damage changes for the PC live version. For all of the...
  14. Beamsprouts

    [Apr 18, 2014] Norcal Regionals: It's Happening (Sacramento, CA)

    They're only something like an hour away and hey free housing
  15. Beamsprouts

    [Apr 18, 2014] Norcal Regionals: It's Happening (Sacramento, CA)

    Staying with Dolfinh's folks.
  16. Beamsprouts

    [Apr 18, 2014] Norcal Regionals: It's Happening (Sacramento, CA)

    If you end up needing help I can give you a ride. I'm going to be driving myself, Dolfinh, and I believe Jayford to the venue each day and it really wouldn't be problem to pick you up, Honda Odysseys have like a million seats. As for Fri/Sat stuff, I think tournament matches are a better...
  17. Beamsprouts

    Unburstable Combos

    I would propose that the first move that sets off the IPS causes untechable burst that can be punish with a full combo. However, if someone uses an extended burst bait that is giving free damage, you can burst, be invincible during the end of the burst animation, and have a techable fall. If...
  18. Beamsprouts

    Peacock matchup thread

    At the bare minimum I'd want to put a s.HP in there on my approach to make it feel safer. If I've read that they're a bomb/HP bang happy Peacock I could throw out a teleport faster to catch them out, but typically, since I can cancel s.HP into the teleport, I feel like I'm not losing much for an...