• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

Search results

  1. B

    Baby Got Boots: Parasoul Combo Thread

    Alright, I will see if I can boost the damage with that. Thanks a lot! OK, I just tested out a few things that I think potentially make my originally posted combo pretty sick. After Scope goes off, the tear explodes and you can get another hit off, but it sets off drama. I can easily...
  2. B

    Baby Got Boots: Parasoul Combo Thread

    I've been playing around with Para since I'd like a nice pillar assist for my PW. Here's a little universal combo I came up with that works on the whole cast: c.LK, c.MK, c.HP, superjump, j.LP, j.HP, c.LK OTG, c.HP j.LK, j.MK, *j.HK (*=slight delay to ensure you land with hitstun), s.LPx2...
  3. B

    Painwheel MDE Combo Thread (Page 3 Onwards)

    Actually, that's not completely true, IMO. Fully charged s.HP causes stagger. You can easily combo off that, but you have to fly or dash forwards a bit. Fully charged c.HP causes crumple, and I just find that is easier to combo off of.
  4. B

    Painwheel MDE Combo Thread (Page 3 Onwards)

    Do you have to do the buer immediately or do you have to wait till they come back down near the ground? I always miss when I try buer... :/
  5. B

    Painwheel MDE Combo Thread (Page 3 Onwards)

    I don't like to use c.HP since I use my OTG near the end of my combo with 6s.HK. However, I should probably learn a nice BnB for c.HP, because sometimes I screw up the transition from c.MK to s.HP in my regular BnB and I get c.HP instead. That move has such a long hit-confirmation time that I...
  6. B

    Painwheel general discussion AKA GET OUT OF MY THREAD

    If you use the new unfly blockstun to punish the j.LP (or whatever aerial she uses first) in the air, though, she wouldn't be able to do anything about it, right?
  7. B

    Painwheel general discussion AKA GET OUT OF MY THREAD

    Ah ok, thanks. Yeah, I'm familiar with the concept. I just didn't understand the abbreviation. I was gonna ask earlier when Noah used the term, but I didn't want to look silly while the champ was lookin'. >_<
  8. B

    Painwheel general discussion AKA GET OUT OF MY THREAD

    What does "OS" stand for?
  9. B

    Painwheel general discussion AKA GET OUT OF MY THREAD

    I can generally react to Parasoul's overheads, especially the kick. Para's 4HK is a tad slower and it's generally used at specific points in the blockstring. At that point, both the low and overhead variants are, like, almost equally slow (the sweep is a little faster but I'm already...
  10. B

    Painwheel general discussion AKA GET OUT OF MY THREAD

    That's still more than enough time, though, because fully charged c.HK is 20 frames of start-up + 20 frames of charge time.
  11. B

    Painwheel general discussion AKA GET OUT OF MY THREAD

    Yeah, that's true. I didn't actually forget about that, but I didn't consider it mostly because the opponent can also just react to a fully charged c.HK (or any fully charged grounded heavy). None of PW's grounded charge moves hit high (I actually really, really wish her c.HP hit high for this...
  12. B

    Painwheel general discussion AKA GET OUT OF MY THREAD

    For the most part, c.MK is inferior to c.LK as a poking tool at neutral. c.LK has greater reach, faster start-up and recovery, and more frame advantage on block (+5 vs -5). However, c.MK is easier to combo off of because it has quite a bit more hitstun, plus it does exactly twice as much...
  13. B

    Painwheel general discussion AKA GET OUT OF MY THREAD

    Lolz, I came straight here from the change-list and even posted it in my post. There is no mention of a low c.MK anywhere. I do not have the PC version, so no beta version for me.
  14. B

    Painwheel general discussion AKA GET OUT OF MY THREAD

    I will just say that I always thought c.MK should have been a low from the very beginning. More than half the cast gets access to all three crouching kicks being low and the ones that don't have crazy zoning or command grab options (Peacock, BB, Bella) or are Ms. Fortune. It didn't really make...
  15. B

    Painwheel general discussion AKA GET OUT OF MY THREAD

    I would think that lower unfly blockstun would make it easier to punish things like Para's Napalm Pillar and Filia's AD pressure, like AD j.HP. Same probably applies for Eliza's upcoming AD pressure. Idk, just throwing out some thoughts, but I may be thinking too elementary/basic.
  16. B

    Painwheel general discussion AKA GET OUT OF MY THREAD

    :PAI::PAI::PAI::PAI::PAI::PAI::PAI::PAI::PAI::PAI: Looks like your prayers were answered, @Spencer. :p
  17. B

    PS3 PSN Matchmaking Thread

    I may be free later today, but is it ok if I add you now?
  18. B

    Introduction to PW (a guide)

    Ah ok, thanks! Somehow, I completely forgot that PBGC could also apply to air push-blocking. Yeah, I'm primarily a Smash player so I end up using a bunch of Smash terms, like 0-to-death and jumpsquat, in other FGs. >_< Theoretically, since HI has invuln start-up and no lag, couldn't that...
  19. B

    Introduction to PW (a guide)

    Uh, question: Wouldn't PBGC Thresher still allow you to get hit during the jumpsquat? Also, what input are you using to tiger-knee it? An almost-half-circle up?
  20. B

    Cerebella General

    Oh, is that a very new change? I couldn't find it in the Encore patch list...