• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

Search results

  1. B

    Fukua matchups

    Sorry, what does "SBO" stand for? :/
  2. B

    Painwheel MDE Combo Thread (Page 3 Onwards)

    Idk, it just seems to me like her options are limited. She flies in with a high attack, she lands and goes for the regular low/throw mix-up, and if she's teched or push-blocked, she has to fly back in again. There are variations to this, and there are assists (if you're not solo), but from...
  3. B

    Painwheel MDE Combo Thread (Page 3 Onwards)

    Isn't PW's damage supposed to be pretty high to make up for the fact that she doesn't really have great mix-ups to open up her opponent, her neutral game kinda sucks since her mobility is limited, and her GTFO options are non-existent? The other character like that is Cerebella, and her damage...
  4. B

    Painwheel MU Thread

    Well....would you look at that... I feel rather silly now. I've had SG since day 1 of the initial release, and I just found out that Fukua is hidden under Big Band. Until now, I'd thought that she was only released on the PC and that I was just running into PC owners who were using her...
  5. B

    Painwheel Assist Discussion

    My double assist is M Bomber, but I'm heavily considering switching to L version for the added invincibility. That's my approach/anti-pressure when PW's out. One thing is that I have a really scrubby trigger finger, so I often end up using her for lock-down as well when I probably should be...
  6. B

    Painwheel Assist Discussion

    So nobody likes to use PW's H Buer to catch jump-ins? :O Right now, the configuration I'm trying is PW/Double/Bella, and I did use 2MP as PW's Ensemble choice for a while but that seems kinda redundant with Cerecopter. I mostly want something to hold me over if I ever decide to switch out to...
  7. B

    Painwheel MU Thread

    I think when he says "whiff" he means you land before the hitbox even comes out, especially since you're holding the 3 direction.
  8. B

    Painwheel MU Thread

    I have a question about these elaborate set-ups. Can't one good reversal (like a super) just destroy all of that and lead to a full combo?
  9. B

    Painwheel MU Thread

    The threat of shadow shouldn't keep you on the ground because up+back still blocks everything other than the dedicated jump in > airgrab, right?
  10. B

    Painwheel MU Thread

    That phantom seems pretty fast to just be 'reacting' to it... (O_o) Maybe I'm just bad...
  11. B

    Painwheel MU Thread

    OK, I have a pretty big issue with Fukua. No doubt part of my problem is the fact that I own a PS3, so I've never gotten the chance to actually learn what Fukua can do. I kinda just learned all of her moves by playing against her online. Now that I realize some of what she can do, I'm pretty...
  12. B

    Dealing with Parasoul's j.HP, because it needs it's own entire thread!

    Couldn't this thread have just gone into the general MU thread? Just sayin'... Also... I always thought everyone expected a low because PW's c.LK is so godly. On top of that, isn't it impossible to confirm off of c.HK unless you fully charge it? Idk, it seems awfully risky, but what do I...
  13. B

    PS3 PSN Matchmaking Thread

    I'm a fairly intermediate player (I think) and I'm looking to get better at this game. My PSN is seriousbubba. If anyone's down for some games, hit me up. Can I add some of the PSNs I see in here?
  14. B

    Cerebella General

    DDrop's range overlaps with MGR, so if the opponent is reasonably close at all, I just use DDrop without thinking about it. I can't get a big combo unless my back is close to a corner, but at least it's decent damage. In the general Cerebella guide, I believe Zidiane said that Showstopper...
  15. B

    Cerebella General

    Well, it doesn't have full invincibility for the whole duration of the move, nor does it have grab invincibility for the full duration. It switches between grab, full, and hit invincibility at different phases, I believe.
  16. B

    Painwheel MDE Combo Thread (Page 3 Onwards)

    Wow, thanks a lot for the help! Simply changing the order of my moves did so much. (O_O) c.LK, c.MK, s.HP, L Buer, Fly, 6j.LK, c.MK, s.HP, L Buer, Fly, 6j.LP, c.LP, c.MP, 6HK, Fly, 6j.HK otg, c.LK, c.MP, s.HP, L Buer, Deathcrawl Already my damage has escalated from 5.7k to 7.1k, and I'm...
  17. B

    Painwheel MDE Combo Thread (Page 3 Onwards)

    Ahhh, I see! In that case, I guess I'll switch 6HK with one of those later sHPs and replace all the early cMPs with cMKs. Thanks a lot for the advice! :D Edit: Hmmm, guess I should also switch that jHK otg with a single hit move, maybe jMK...
  18. B

    Painwheel MDE Combo Thread (Page 3 Onwards)

    How do you guys do so much damage? (O_O) I have a combo fitted, but it only does 5.7k midscreen. cLP, cLK, cMP, 6HK, fly, 6jHK otg, cMP, sHP, L buer, fly, 6jLK, cLK, cMP, sHP, L buer, fly 6jLP, cLP, cMP, sHP, L buer, Deathcrawl I guess I could throw a cLK into that last string to add a...
  19. B

    Tumbling run shortcut overlap

    Can this technology be used for custom Ensembles?
  20. B

    Painwheel general discussion AKA GET OUT OF MY THREAD

    I'm kinda new here so I probably don't know much, but I've been playing as PW since day 1 of SG. It really feels to me like push-blocking nullifies nearly all of her pressure game. Whenever I get push-blocked, I have to fly back in to continue pressure, allowing the opponent to get out or...