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  1. Cadenza

    Skullgirls Beta Aug 5th Patch Discussion

    Ok two things. 1. this bomb into teleport mess. Can it be adjusted? I get the point of Peacock is to be obnoxious. Nothing really to say more about it. 2. can parasoul's jab's frame data not be -6, -7? Hopefully -3,-4 instead? Edit: will provide video on para later
  2. Cadenza

    Skullgirls Beta Aug 5th Patch Discussion

    Dive of horus doesnt make eliza take a step back and snap her fingers. Just to say that bit
  3. Cadenza

    Skullgirls Beta Aug 5th Patch Discussion

    Just so its clear. You mean the start up across other character's projectiles are the same and you feel that h luger should not be different?
  4. Cadenza

    Skullgirls Beta Aug 5th Patch Discussion

    Should explain why before you ask.
  5. Cadenza

    Scientist Documentation

    s.hk counts. i was thinking of something that doesn't put them in air juggle state though(Prolly the improper use of the word but ye).
  6. Cadenza

    Scientist Documentation

    Actually.....why didnt i just use l bomber as well?!?!
  7. Cadenza

    Scientist Documentation

    finally found something very apparent. I am not too good at fighting val + l bomber (the strangest combination i could ever think of). Something about L bomber feels insane in its own right. first played against someone named "lantern" at first was a ft7. score was 7-4 my favor. Then we...
  8. Cadenza

    Skullgirls Beta Aug 5th Patch Discussion

    Still in the works. Just wait. I do agree with the original 8 not being touched any further.
  9. Cadenza

    Skullgirls Beta Aug 5th Patch Discussion

    having played eliza and double. I think eliza's worst matchup is double. I don't even think she can crouch under L gun and she is quite tall. add in double's j.hp and j.hk, it makes it hard to contest double's neutral space. c.mk goes under l gun while moving forward and you got DP and new...
  10. Cadenza

    Skullgirls Beta Aug 5th Patch Discussion

    inb4 people pick up the beo/brass brigade and find out the TRUTH.
  11. Cadenza

    Skullgirls Beta Aug 5th Patch Discussion

    Chicken block+your assist. This is a Vs. game, not a 1v1 game. Try chicken block, land cancel s.mp or s.lp with parasoul and see if it works.
  12. Cadenza

    Scientist Documentation

    f.hp is the only normal to allow the tear to detonate passively. I'm now studying whether its worth learning to do at most points in the corner or not. It is very stylish though.
  13. Cadenza

    Skullgirls Beta Aug 5th Patch Discussion

    how about making the tears' detonation timer reset a little bit when you successfully grabbed? Edit: I DO NOT want the tears to automatically go away due to my reward for properly placing a tear that i put a trap on the screen.