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  1. Cadenza

    Skullgirls Beta Aug 5th Patch Discussion

    If you can improve this to hit people in the air during a combo that would be really appreciated. @Mike_Z
  2. Cadenza

    Skullgirls Beta Aug 5th Patch Discussion

    the reason for the removal of canceling to level 1's was because he wanted fukua to take more risk. just letting you know
  3. Cadenza

    Skullgirls Beta Aug 5th Patch Discussion

    Could double's level 5 get better recovery to pick up otg? I am also confused on why i should use level 5 for double? i asked multiple players and received no real answer. Edit: I believe what is bugging me is that double's bombs going away instantly regardless instead of going away only if...
  4. Cadenza

    Scientist Documentation

    Official team for fukua Fukua/Robo/Para
  5. Cadenza

    Skullgirls Beta Aug 5th Patch Discussion

    I am so confused..... you're trying to pushblock but you fail and get hit?
  6. Cadenza

    Scientist Documentation

    For para/fi/dub if i do a double snap. instead of tagging in double. i should tag in filia cause filia with all of her assist is more potent than double/ H shot i think.
  7. Cadenza

    Skullgirls Beta Aug 5th Patch Discussion

    i noticed the L blitzer as well but chair dance not giving beo meter is the strangest thing to me from just now trying to decipher what the use is for regular chair dance other than damage which beo players will just do Canis major instead. Edit: i guess hitting the assist for happy-bdays are...
  8. Cadenza

    Skullgirls Beta Aug 5th Patch Discussion

    I meant the thing in parenthesis. Unless you wanted to discuss that then feel free to do so!
  9. Cadenza

    Skullgirls Beta Aug 5th Patch Discussion

    Wait wait wait. To bring this all back. This was designed to deal with NOT L/R, unreactables(?!). Can we focus on that specifically instead of venturing into things unrelated?
  10. Cadenza

    Skullgirls Beta Aug 5th Patch Discussion

    I honestly rather that parasoul not be touched at all from this point on.
  11. Cadenza

    [Nov 11, 2016] GUTS 4 New England's 3 Day Video Game Event at Foxwoods (Mashantucket, CT)

    Boi get your ass out and meme with us. If i find out you were ducking i will hunt for you in the afterlife
  12. Cadenza

    Scientist Documentation

    Playing fukua/robo/double atm THIS TEAM IS GODDDDDDD totally playing it
  13. Cadenza

    Skullgirls Beta Aug 5th Patch Discussion

    T_T Just cause they're doable doesn't mean they were.......easily accessible. that's all i have to say on the matter.
  14. Cadenza

    Skullgirls Beta Aug 5th Patch Discussion

    I highly doubt you could even do it because before you have to literally wait till they hit the ground to initiate a shadow. this is by herself. This Small win is what makes her more fluid. This small win greatly improves her stuff midscreen. This small win is what allows more incorporation...
  15. Cadenza

    Scientist Documentation

    after talking to a few folks the fukua team i will run is.... Fukua/Robo/Double H drill/Hbeam/ L bomer. The time has come!
  16. Cadenza

    Skullgirls Beta Aug 5th Patch Discussion

    Stop. its done already. Moving on. I already said my thoughts on double's level 5 I do not agree with bella not being able to reflect shadows. it was already nuts to try and wait for a held shadow to reflect and she could move around during that. So not being able to reflect just feels...
  17. Cadenza

    Skullgirls Beta Aug 5th Patch Discussion

    To actually answer your question since people are more than willing to quote you but not answer it. Beowulf was the only one to constantly put you in HKD even if you used OTG. What these changes suggest is that even if he used airwulf, he is now resource intensive to actually become the monster...