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  1. fenster

    Them's Fightin' Herds

    According to the 4 worklog threads in the backers forum, most of them updated within just the last week, with the last one giving an update just shy of 2 weeks ago. And usually you can at least expect one of those threads to be updated in any given new week. It's actually pretty frequent.
  2. fenster

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    That's all fine; nothing about what I was saying was about whole modes. This is about in-playthrough items or techniques/mechanics. Having all mode options, Easy to whatever hardest mode, imo should always be playable from the start. Something I never agreed with from Platinum Games. Not sure...
  3. fenster

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Honestly, I never liked this method that much in any game when it's done. Like, if the item to do so was something that was locked away and required effort to get like the Temmie Armor in Undertale, that's at least a little more okay since it means you have to go out of your way for something...
  4. fenster

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Yes, and the article I was talking about specifically mentioned Dark Souls. That writer said that there are certain games which you play for the pure gameplay experience, and that would be something like Dark Souls where it's meant to be hard. In those cases, you don't really need something...
  5. fenster

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    The issue at hand with the topic as I brought it up, like in that article, was that it isn't the gameplay in general, it was the combat being difficult. People still enjoy the feeling of controlling a character, exploring an environment, and probably mashing some buttons in simple combat, but...
  6. fenster

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Well I forgot the other thing that I wanted to ask, which is the complete opposite of what I asked earlier, but I assume there's gonna be some sort of "Skip Cutscene" function as well, right? I tried googling it really quick and all I saw was the discussion earlier in the gameplay thread about...
  7. fenster

    Sparties's Training Diary

    Play solos IMO
  8. fenster

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    For a separate topic, I wanted to bring up the topic of difficulty levels again, but here's a slightly different question: would there be any considerations for a "theater mode", or "story mode", something that either trivializes or completely removes the challenge of combat gameplay or the...
  9. fenster

    Report Skullgirls 2nd Encore (Vita/PS4) to be published by Arc System Works in Japan!

    On topic to the score for SG: it's hard to really judge anything since we don't know what the review itself talks about and judging and comparing scores alone is extremely silly. For all we know, maybe they were just really disappointed that the story mode doesn't have flashy presentation that...
  10. fenster

    Skullbats PC NA/SA

    I was going to look have to look into changing more things about Sbats before the new season, so most likely I'll just make a new thread (unless I can get a mod to shuffle things around, but that might be more complicated so I was gonna hold off on that). In the meantime though, Season 11...
  11. fenster

    Street Fighter V

    I know a bunch of people over at different forums/places that were extremely disappointed in Alex about those moves as well, a couple of them were big into SF5 as well. I saw a bunch of people on twitter were sad to but that's gonna depend on who you follow/who they retweet.
  12. fenster

    Make your character broken with the least significant change(s) possible.

    This would be a nerf to Parasoul though We all know picking Parasoul on character select makes the game auto-win for the player immediately (Ties for mirrors).
  13. fenster

    EC VS The World 10v10 @ Combo Breaker 2016

    Quitting Team World, cause I don't think I support this event anymore really. Already put in recommendation for zeknife.
  14. fenster

    Skullgirls Team Building Thread

    Point Big Band? :o
  15. fenster

    Focusing Community Turnout at SG Tourney Events

    Negative :( Though maybe I can convince @Gelato to go and we could try to scam scheme negotiate someone or way to go out there. Actually no, I was thinking of that one guy who during pools was shouted out, "Yo, fuck, why is Midwest so good! I thought ya'll were free!", in reference to some...
  16. fenster

    Focusing Community Turnout at SG Tourney Events

    Man do you have no Midwest pride Let's fucking go Midwest we're not actually bad at the game *insert quotes from Frosty's from EC players who didn't know Midwest sleeper players*
  17. fenster

    Fenster's training thread

    Good point, what was the squiggly assist btw? It was DnB I believe? Hmm, that's actually something I forgot about. I had considered Eliza + peacock but I was assuming it was peacock point. I'd like to try out more Point Eliza, so maybe I should think about Eliza and peacock like that.
  18. fenster

    Fenster's training thread

    So wow it's been a while. Lots of things happened, so many things I didn't document here and etc, maybe I should do an update to the OP cause that would be fun. As for character stuff, Filia is fun, but aside from the Peacock MU I felt like I wasn't getting much benefit and I wasn't interested...