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  1. fenster

    Skullgirls Beta Aug 5th Patch Discussion

    Cloud holy shit learn to quote
  2. fenster

    Skullgirls Beta Aug 5th Patch Discussion

    Okay, you say you're on the same page, but that doesn't translate to anything else really lining up. A lot of this stuff just isn't adding up to Head-Ons faster pressure. And Head-On has waaaaaaaay easier access to a midscreen left/right in either pressure or resets (especially against Tall...
  3. fenster

    Skullgirls Beta Aug 5th Patch Discussion

    Fortune Overhead is already safe (wiki says + but Zid says -3?) on block FWIW. For Slide it's super relevant to stay safe with the head, but with the Overhead it's already safe and at best the head can let you keep a little more pressure (which they can still PBGC and hit you out of still if you...
  4. fenster

    Skullgirls Beta Aug 5th Patch Discussion

    I just said in my post above about the options headless has to cover herself in her pressure (which still amounts to her pressure being vulnerable), talked about her damage, how and why her blockstring pressure isn't as good, and brought up how most MUs aren't in her favor. What do you need me...
  5. fenster

    Skullgirls Beta Aug 5th Patch Discussion

    Thanks for explaining? :s
  6. fenster

    Skullgirls Beta Aug 5th Patch Discussion

    "Headless is better at mixups/pressure instantly; that's the tradeoff so that she's not a worse character" - (from sage) "Head-On Pressure/mixups are just as good as Headless" - (me, Caio) "If her Pressure and Mixups are just as good, whats the problem?" Do you not see the problem with this...
  7. fenster

    Skullgirls Beta Aug 5th Patch Discussion

    Disagree with that. A lot of players aren't utilizing a lot of Headless tech, but that doesn't change a lot of the things Headless lacks that Head-On either has for does just as well. There are a couple of characters that cannot get out of certain setups, but those are rare and in a lot (most...
  8. fenster

    Ms. Fortune's Encore Combos

    Is there a video/notation down for headless h gato loops? I heard headless can do them and wanted to practice but all I can easily find is head on stuff with jhp.
  9. fenster

    M clone bug

    It's Fucking Gone
  10. fenster

    Skullgirls Beta Aug 5th Patch Discussion

    I've seen multiple Striders IRL do this on sticks. It's very possible even if it's difficult (dunno if it's easier in marvel or anything, I wouldn't know).
  11. fenster

    Skullgirls Team Building Thread

    People often mix between L and H Shot, and in general more people are trending towards some varaint of Napalm Shot Assist over pillar. I actually think Pillar goes very well with both Val and Eliza, but if you already were going to run Spiral assist then you'd have 2 vertical reaching assists...
  12. fenster

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Only if it's Lab Zero, and it's that there aren't that many more developers who are as forthcoming with their projects, especially stuff they are currently working on. The times you can ask bigger studios like from Sony/Nintendo/Sega/whoever, if you can even ask your question directly, are...
  13. fenster

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    It's best if you compare it to the Shenmue 3 and Red Ash campaigns to illustrate the difference. For those games, they section off actual main content behind stretch goals. Shenmue towns from 1&2 are already mostly littered with Betting Games and Mini Games, so it's telling that some key parts...
  14. fenster

    Skullgirls Beta Aug 5th Patch Discussion

    What was it? All I see form your words was 1. Is a Mobility tool and 2. Can Happy Birthday corner carry. A lot of characters have mobility tools, and Fortune's being invincible isn't anything new, I'd argue it also kind of makes her interesting. She can't even jump cancel it if the multihits...
  15. fenster

    Skullgirls Beta Aug 5th Patch Discussion

    @Mike_Z Is Big Band Supposed to Auto Tech (Tech without pressing buttons, only holding direction) on the early parts of his jHK? You can get him to do this through up through the ~5th active frame and most of the time before the active if he got knocked down. Doesn't affect button teching...
  16. fenster

    Skullgirls Latinoamerica Monthly Tournament Series

    On the other hand, no one tell Soix how to spend meter. Sekhmet + brass is glorious.
  17. fenster

    First fighting game, oh boy.

    If you're going for this bnb, just use sLP instead of sLK at the end. It isn't too much difference at full scaling and will be a lot easier to hit with at varying heights.
  18. fenster

    Skullgirls Latinoamerica Monthly Tournament Series

    That was a cool tournament. Lots of cool things. That was "Counterpick: the Grand Finals" which was funny.
  19. fenster

    Skullgirls Beta Aug 5th Patch Discussion

    I actually think this would be great. Level 3's damage did get nerfed and I can only assume it's due to it's high damage + combo utility, but it's actually finicky to combo off of it on certain characters like Double/Big Band/Bella and probably some others I forget. If comboing off of it is a...
  20. fenster

    PC Beta Can't play beta on mac! :(

    He said in the latest patch that Mike knew about it not working on Mac, so I take it he knows and is probably working on it.