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  1. the_rpg_king

    Custom Palettes for the Cast

    Compiling most of my Annie palette ideas to celebrate her birthday. Tina Belcher and Gene Belcher Maggie and Beast Emmy and Ord Ajna Johnny Test and Dukey Izayoi Narmaya Vanellope And I got a new Annie palette idea here below. Wind Caster (Annie as Lily from Street Fighter 6 to...
  2. the_rpg_king

    Custom Palettes for the Cast

    Dragon Caper (Annie as Emmy and Sagan as Ord from Dragon Tales)
  3. the_rpg_king

    Feature Suggestion's

    Hey, tristePinguino has inspired me to want the characters' announcer call to be implemented.
  4. the_rpg_king

    Feature Suggestion's

    I hate to break it to you, but an ingame chat wouldn't be a good idea to be implemented to 2nd Encore. But what I want to be implemented is the option for lobby hosts to ban and allow characters and stages and disband lobbies instead of leaving because the lobby host leaving lobbies makes the...
  5. the_rpg_king

    Forum Feedback

    Marie's name needs to be added to the sub forums as she is getting into development.
  6. the_rpg_king

    After watching that early Marie combo video, in my opinion, Marie is basically an undead version...

    After watching that early Marie combo video, in my opinion, Marie is basically an undead version of Orie with a vacuum and her skeletal Stand that shoots lasers like Black Dahlia is basically the Nine the Phantom with an arm gun and smaller breasts.
  7. the_rpg_king

    If Marie is announced, what will happen to her final boss version?

    Looks like I finally got an answer to my question I seek. During Arcade Mode, if I have a team that involves Marie's playable version, I can still fight her boss version. I'm fine with that because having playable Marie and boss Marie go against each other is actually a good deal. But what about...
  8. the_rpg_king

    How do you think Marie will play?

    The latest Marie gamecplay clip dropped and holy crap. She actually can summon her skeletal Stand in couple of her moves and looks like this is proof that in my opinion, she's gonna fight like Orie and she might actually get her Orie palette during development judging on her first combo video...
  9. the_rpg_king

    What will happen to the character select screen?

    Skullgirls posted a video on Twitter showing us the actual placement of the character select screen that will take place during Marie's Alpha and beyond, but apparently, Marie's portrait is actually located above Big Band while Annie's portrait is still on the same spot, so my prediction to it...
  10. the_rpg_king

    Feature Suggestion's

    I don't know if this is already suggested or not, but since I heard the networking refactors can add new features to online multiplayer, I am thinking of a new feature I want. An option for lobby hosts to ban and allow characters and stages during online lobbies like in Smash Ultimate, but must...
  11. the_rpg_king

    // POLL: ADD Ajna as Skullgirls // * 5th DLC Character *

    I just want to share on what Annie's Ajna palette will actually look like if it makes it into the game, even though Skullgirls is no longer under the Lab Zero Games umbrella. There might be still hope for this palette to be implemented.
  12. the_rpg_king

    Custom Palettes for the Cast

    Compiling all of my Bob's Burgers palettes in this post. Beowulf as Bob Belcher Parasoul as Linda Belcher Annie as Tina Belcher and Sagan as Gene Belcher Umbrella as Louise Belcher and Hungern with Gene Belcher's colors Cerebella as Jocelyn and her hat with Tammy Larson's colors There is one...
  13. the_rpg_king

    Are the dlc compatible with the ps vita version of the game?

    Sadly, the Season 1 Pass is not compatible with the PSVita version. It will not be updated.
  14. the_rpg_king

    What will happen to the character select screen?

    Annie Squigly Big Band Eliza Ms. Fortune Peacock Painwheel Filia Random Cerebella Valentine Parasoul Double Fukua Beowulf Robo-Fortune Umbrella Black Dahlia Marie Online Timer This is gonna be my prediction to what will the character select placement actually looks like when...
  15. the_rpg_king

    Game runs slow while streaming and recording gameplay clips.

    Also, I just want to make it clear that the moment I enter the lobby menu, the game runs slow until I exit the lobby menu.
  16. the_rpg_king

    Feature Suggestion's

    Actually, the game is eleven years old now since it first came out.
  17. the_rpg_king

    Feature Suggestion's

    Stuff's got a point. Hope you get the gist of it.
  18. the_rpg_king

    Feature Suggestion's

    Well, having your idea of a burst mechanic is great, but that is not necessary because we already have the one that prevents infinite combos. There's no need for a second one as missingno said. But if I want something cool to be implemented, Blockbuster Finales are the way for me.
  19. the_rpg_king

    Feature Suggestion's

    But missingno is right. Metered burst is something that the game will never get.
  20. the_rpg_king

    Feature Suggestion's

    The online multiplayer refactors have greatly increased the reliability of lobbies, spectating and Quick Play. But there is only one thing that needs much more realibility of. Searching for lobbies further than usual.