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  1. Mike_Z

    PC Beta Freezing bug at the end of lobby matches

    For players, or spectators, or both?
  2. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    Yes, I know what you meant. Nothing else in the game uses that, though, so I don't have tech for it. And given the amount of other stuff there is to do, this is what you get, or nothin'. Looks like nothin', since this didn't really help...? AHAHAHAHAHAHAH Albus didn't do it, because he's the...
  3. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    It's not unblockable, any time a command throw happens it makes the air-unblockable stuff not unblockable for like 30f. Jump later and you block allatime. Very difficult to implement, billions of other things that need doing instead. Not happening. ::looks the other way:: That's...still...
  4. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    @ um... any other Eliza players? This means Horace + assist or Albus + assist is no longer possible, so I want more than one voice here... Sorry you wanted the OP version where every combo ends in poison. :^P THAT wasn't happening anyway. Fixed in both places. It was WK long ago and the...
  5. Mike_Z

    General Bug Report Thread

    Yeah. You can kara-cancel specials that overlap with snapbacks, into snapbacks. For example QCT+MP -> MP+MK snapback, because if you did QCT+MP~MK you would expect the snapback. So this can be done as alpha counters too. The bit I was worried about was doing it off a throw or something...
  6. Mike_Z

    Skullgirls Mobile Bug Reports

    @MightyZug This here: (23:35) Characters shouldn't be invincible during the RECOVERY of their supers, that just sucks. Even if you're not gonna fix things like Peacock being invincible during the middle of Argus, at least once the last hit happens they should be vulnerable.
  7. Mike_Z

    how the fuck do i actually play fighting games competently

    My advice - tell someone to reset you often with c.LK, wait, c.MK->full combo until you learn to not upback. :^P
  8. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    Heeeh, DIRTY, I like it. Pushblock still beats both. So what I currently have is: HP->release within 22f = do the move. Holding HP->release->press again within 11f = do the move. So in the case of M Scratch you can tap it again and you'd get the Headbutt.
  9. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    They have no supercancel before the tech part, but it's during the part of the move that looks like they already are fallen over. You can just tap it again, no? I mean, it's equally easy to do whatever, so lemme leave you some choices: - [HP] -> ]HP[ has to happen within 18-20f in order to get...
  10. Mike_Z

    I got bopped, I'm mad, and I want to get better: The Thread

    I greatly enjoy that this post starts with "I'm ANGRY!" I hope it continues. I have nothing useful to contribute.
  11. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    @Liam Chairless c.HK and Big Band's j.HK have supercancel windows. Chairless c.HK can't be supercancelled because he falls on his face, Big Band's j.HK can't be supercancelled because he falls on his back. I look at them as moves the character is committing to entirely. However, chairless c.HP...
  12. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    You can hold it, so this isn't true. It's a frametrap, of course you'll get CH for pressing a non-invincible button if she attacks right away. She can't repeat the pressure because she can't jump out of the dash (if grounded) and she already used up her airball (if airborne). Airball has very...
  13. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    Nah, you're right. What I meant was it specifically WOULDN'T help the case where you put out a shadow and run away, and the opponent gets past it, and then you let it go.
  14. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    I haven't got a problem with this, because if you run past one it still goes behind you rather than at you, so it's only useful on crossup. The less tech you reveal in the Beta, the less helpful you are. :^P
  15. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    Chained/used more than once/used more than once/vs air. None of those is "inside a combo vs not". (New Parasoul tear j.LP yes yes.) Knocking them backward doesn't prevent the reset. The difference here is this: If you reset WITH L or H shadow, you can't do that same reset again because you...
  16. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    They seldom took away things that were broken. And when they did, witness GGSlash's Eddie not having unblockables with the shadow, people complained, and they put it back, and then you got broken AC Eddie. I don't mind M shadow at neutral at all, but the M shadow repeatable reset is not...
  17. Mike_Z

    USA [Dec 8, 2017] SALTY! Friday Weeklies @ Game Realms (Burbank, CA)

    YO MAKE SURE AND BRING YOUR MONITORS, I have two extra testkits now so we can have THREE Beta setups.
  18. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    It's a NERF. It's not SUPPOSED to improve him. :^P I just want it to be the nerf that people are most comfortable with. [/spoiler]
  19. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    I didn't say "it wasn't a buff", I said it didn't give him any new abilities [to stay alive], it just made those existing abilities more accessible for more people. Which is also true of Parasoul, but the comparison that Tank made, which is what I was responding to, is not different from what...
  20. Mike_Z

    Cerebella General

    Yay, a bug to fix! You bet your sweet patootie it is.