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  1. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    Yeah, but that's because she has IAD j.LK, c.LK, and throw in both modes? So it's not like it would be easier in one. And you can choose assists to fill the lockdown role her head also fills. I mean this might be true, but it's just one aspect of her gameplay. So I'm not sure what your POINT is.
  2. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    NO. Both of those moves track the opponent's direction... So...headed with someone else, is as good as headless without someone else. I'm not sure the argument you want to make, because the other way to put that is "headless alone is as good as headed with an assist". :^P See, now, that I'm...
  3. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    Nope. Nothing even CHANGED for that to happen, that's been true since Band existed? :^P You complaining from Fortune's SiDE? Real Game M Shadow would have hit you in the same situation, for more damage and no startup scaling, and the shadow itself would be unable to be hit by you. And it...
  4. Mike_Z

    Squigly Inferno of Leviathan Crash

    Dr. Doom says hi. I'm....not actually sure I want to limit you to 1 Inferno at a time, there are cases where you could have two in realistic play. I could probably limit you to two, though...but I don't really care all THAT much. :^P
  5. Mike_Z

    Eliza Weight of Anubis Bug

    Oh, okay, I got it to happen. Yeah, basically it's because the assist overlaps Eliza, and they get placed in between the two and pushed behind Eliza. Not a lot I can do...
  6. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    Fixed the parry bug, I'd accidentally deleted the line that let you parry again during parry hitstop. Whee.
  7. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    Parasoul's is fullscreen, scales better, is completely safe, and allows for frametraps and conversions anywhere. Eliza's combos two characters for huge corner carry and conversions anywhere. Beowulf has two. Etc. Every other Lv3 besides Cerebella's is invincible from the first frame until after...
  8. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    Soooooo...the bug that Pickles found is that AFTER YOU BLOCK it was unblockable. It being unblockable on the way up if you HAVE NOT YET BLOCKED is intended, and everything into Beo's air super will work the same way. So the bug did indeed span the whole cast, but the behavior you're pointing out...
  9. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    Not easily, but I can try.
  10. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    The numbers? Yeah they're already fixed here. Oy, @EU03 :^\ I'll fix it...
  11. Mike_Z

    Skullgirls Mobile General Discussion

    So hey, I hate it too. BUT...if your game is "better than that", then you stand a giant chance of losing your playerbase to games that are not "better than that", because they do force people into that behavior. It's stupid, yes, but it's also factual. And if the game doesn't make money then...
  12. Mike_Z

    General Bug Report Thread

    Can't get it to happen, would you be willing to do it in Versus and send me a replay file?
  13. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    That's been wonky in online forever. :^P Yeah but you also want Fukua to be able to zone better. :^P Am I missing something? Did she suddenly become unable to hit the opponent? Or is this just the death throes of something really really good being turned into something slightly less good...
  14. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    It's practical to double-tap on stick.
  15. Mike_Z

    Skullgirls Mobile Bug Reports

    @MightyZug Then it might be easiest just to say "unless I am throwing them, never allow my point past their point" and see what happens?
  16. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    Ah, Filia hadn't fully landed yet, so it hadn't declared the round over. :^P
  17. Mike_Z

    Skullgirls Mobile Bug Reports

    I asked so many times for them to just let you switch sides. :^P Also yeah, being able to finish your current action during a superflash feels weird.
  18. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    The parry window has (now) been the same since BB is released, btw. The only change here is how long you have to release the stick.
  19. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    It's unlikely the current behavior is final.
  20. Mike_Z

    Skullgirls Beta Aug 5th Patch Discussion

    Making a 1f link into a not-1f link qualifies at least as a "minor" buff, regardless of how eliteist your attitude is. :^\ Making a 10f link into a 15f link, not so much. (Not to mention that the buffer also guarantees you a first-frame button on block, while your opponent is not guaranteed...