• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

Search results

  1. Liam

    The Unofficial Official Beta Discussion Thread

    Changing how many macros exist on your controller does not impact what is possible within the current rules of the game. 50 macros on your controller that all interact with the default six buttons I believe is still tournament legal under EVO rules for example, and fine. Separating assist calls...
  2. Liam

    The Unofficial Official Beta Discussion Thread

    The total lockout before you can call another M Egret right now is 293F. In retail, the lockout between M Egret is 287F. A difference in 6F for the distance he covers and for the length he lasts feels like a buff to me personally? If you wish to revert it, that is fine, but I don't think it will...
  3. Liam

    The Unofficial Official Beta Discussion Thread

    Just to be clear on something, right stick assists are not extra buttons. Even when you are using them, the game is still a six button game. Right stick assists just input regular assist inputs like LP + MK, etc, and they are no different from macros - they are more restrictive actually since...
  4. Liam

    The Unofficial Official Beta Discussion Thread

    Also I would appreciate it if some Umbrella players could post some of their up to date combos starting from Ravenous/Satiated/Overstuffed, assistless.
  5. Liam

    The Unofficial Official Beta Discussion Thread

    This never worked correctly FWIW, if you just tap pushblock a few times it was very easy to get it, since you can always pushblock on the frame that a hit makes contact even when it tried to lock out PB. If you PB her early as possible PBGC punish is still impossible though because of how locked...
  6. Liam

    The Unofficial Official Beta Discussion Thread

    Also, for general update on timing, I have some reduced availability to make changes until some point next week, before or after Wednesday. (I am leaving for vacation on Thursday, the 9th.) Ideally let's have feedback on critical fixes, tweaks, etc, in before Monday, so I can have the highest...
  7. Liam

    The Unofficial Official Beta Discussion Thread

    I don't think this meaningfully moves the needle in terms of her strength, it is very rare for her to make it to Starving with her current drain and hunger mechanics imo. Cloud hasn't communicated this anywhere visible to me. I don't expect we'll ever touch it again, sorry. You can achieve...
  8. Liam

    The Unofficial Official Beta Discussion Thread

    I forgot one update note in the last update which has been added to the patch notes this morning, just a heads up this is also live:
  9. Liam

    The Unofficial Official Beta Discussion Thread

    3.6.7 live: https://store.steampowered.com/news/app/245170/view/4192364930188113576 This is close to a potential version that could be finalized and released on consoles. Tutorials have also been updated with proper text speaking to the changes, and new sections have been added / tweaked (that...
  10. Liam

    The Unofficial Official Beta Discussion Thread

    I can do that! Robo-Fortune reaallllly does not need that on sHP. Painwheel requires 100% for dealing full damage back. I feel pretty strongly the way it is now is the way to go, even if it stings. There's no great way to differentiate between the two desired assist types on character select...
  11. Liam

    The Unofficial Official Beta Discussion Thread

    PATCH TIMING: We're a very small crew, and I'd like to make sure nothing goes awry on the main stage and we feel confident that the patch is stable. Since 99% of the games for the SGCS will have been played on the current retail patch, we'll close it out with that. This patch will be prepared...
  12. Liam

    The Unofficial Official Beta Discussion Thread

    3.7.5 is live, update notes are appended to the top of the old one: https://store.steampowered.com/news/app/245170/view/4182231197189865450
  13. Liam

    The Unofficial Official Beta Discussion Thread

    3.7.4 is live: https://store.steampowered.com/news/app/245170/view/4182231197189865450
  14. Liam

    The Unofficial Official Beta Discussion Thread

    Both of these leading to call Excella / A-Train / Salt Grinder + load your resource up for an optimal gameplan I think is less than desirable and not my cup of tea personally. Knowing what we know now, I don't think Hype would exist as it does today, and Valentine's vials would probably be...
  15. Liam

    The Unofficial Official Beta Discussion Thread

    I will release the next patch tomorrow morning at some point when I wake up so that I'm around and awake to make a hotfix if needed.
  16. Liam

    The Unofficial Official Beta Discussion Thread

    Because that's how she was designed. Every time she gets a touch, she is not supposed to do: Assist Call + Reload (pick shot) → Exact set up you want every time over and over. If you want that, you spend meter. I think that much should be obvious from how reload works.
  17. Liam

    The Unofficial Official Beta Discussion Thread

    Maaaaaaaaaaaaaybe. I might be able to have Lenny miss assist characters if they are airborne and not in hitstun, which I believe (off the top of my head) would be the only opportunity to reset damage scaling. (Can others confirm I'm not missing an edge case here?) This removes the reset point...
  18. Liam

    The Unofficial Official Beta Discussion Thread

    I believe I mentioned this already but I'll mention it again, we don't have resources available to add UI elements right now. It's safe to assume that if I can't do it alone, we can't do it right now.
  19. Liam

    The Unofficial Official Beta Discussion Thread

    RELEASE TIMELINE Note that none of this is set in stone and is still a bit in limbo, so please take this all with a grain of salt. I'll be blunt and transparent: I have little time left to work on this patch before my attention will be required elsewhere. I would ideally be finished with...
  20. Liam

    The Unofficial Official Beta Discussion Thread

    Catching up... This post is a bit hasty, sorry if things feel a bit more scattered than usual. I think this is just an oversight because snaps don't define any undizzy value, so it assumes it's a special move and sets it to 20. Fairly straight forward fix, I'll see if I have time. I actually...