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  1. Liam

    The Unofficial Official Beta Discussion Thread

    Good thoughts! My current plan for the next iteration was to revert frame data changes on backflip, adjust the landing/jump recovery to only be from regular jump landing (combos back to as they were before) and give that a shot next. I'll see what I can do, but I suspect loading in from one...
  2. Liam

    The Unofficial Official Beta Discussion Thread

    I can easily make assists fall much lower than the point character so that they never take the shot (except maybe Big Band), but I was under the impression Dahlia players liked having it pull assists for when you punish an out of place assist character and loop jHK strings on them. This would be...
  3. Liam

    The Unofficial Official Beta Discussion Thread

    Happy Monday. I'm now full time (!) on 2E stuff right now so I expect to be pretty active here for awhile. I care the most about upback right now, and none of the other characters are as egregious as Ms. Fortune's, ignoring Robo-Fortune for a moment. Double is borderline. I might bring the...
  4. Liam

    The Unofficial Official Beta Discussion Thread

    New patch is live: https://store.steampowered.com/news/app/245170/view/4181103394644112467 Accidentally removed M Bang > Lenny > Argus, whoops, just as a heads up. Thought about just making Lenny have more start up and recovery in general originally, but decided against it so that sequence...
  5. Liam

    Marie Alpha/Beta Gameplay Discussion Thread

    The EA update should include all of her remaining palettes!
  6. Liam

    Marie Alpha/Beta Gameplay Discussion Thread

    Marie is nearing her Early Access release and we've got clean frames for every move, hurray! We'll probably do a few more changes but I think for the most part Marie is settling down since it seems like most people are enjoying her as is. We'll see if there's any other feedback after the...
  7. Liam

    The Unofficial Official Beta Discussion Thread

    Quick update, Marie bugs have calmed down but addressing them took a lot more time than expected. We are working on balance patch changes each day trying to get enough of them ready for a meaningful "first build" to release soon. I don't have an ETA on when that will drop exactly, but we are...
  8. Liam

    Marie Alpha/Beta Gameplay Discussion Thread

    Interacting with bodies heavily skews her towards needing to be played on a team and de incentivizes solo play in a pretty heavy handed way, so we erred away from it as a pivotal gameplay mechanic in 2nd Encore. I still would like to try and give her the corpse explosion super from SGM at some...
  9. Liam

    Marie Alpha/Beta Gameplay Discussion Thread

    Planning to fix this soon. Ideally Hilgard stays further backwards when he gets too close to the character. This should be fixed now, thanks for the cross post. WRT inputs, I'm not sure about shaking them up yet. It's one of those things I'd prefer to get a large sample size of feedback on...
  10. Liam

    The Unofficial Official Beta Discussion Thread

    I think with the way that hitboxes work in this game this would be too inconsistent. Character's often have an extended limb hit by a projectile then flinch back into their hitstun animation and retract it. It's very much full screen Nom on fullscreen Zoom > Nom that is being targeted here, and...
  11. Liam

    The Unofficial Official Beta Discussion Thread

    Cross posting a Discord response here about the Bypass buff, because I want to keep things out of Discord when possible. Giving a character new ways to hit with a move is always an unknown, a tiny hitbox adjustment on any move even can lead to new tech, routes, resets, etc. It only takes 3...
  12. Liam

    The Unofficial Official Beta Discussion Thread

    Just to restate it, a lot of the ideas and topics shared above are there for the purposes for discussion. For characters like Beowulf especially, I don't think we'll be making large sweeping changes just hoping we find something that is agreeable with everyone. Beowulf is likley to lose some of...
  13. Liam

    The Unofficial Official Beta Discussion Thread

    Hello, It’s been too long since my last post - personal apologies for promising a bunch of things then going radio silent immediately after, again. As stated in our “State Of The Game - When’s Marie?” post, we pivoted to prioritizing Marie’s release in Skullgirls Mobile first before her...
  14. Liam

    Just asking for some help

    Try and find a training partner a little bit beyond your level and ask them for more specific advice. In the official Discord, there's also a "match critique" channel you can post in to see if others can help you improve your play. Generally you just need someone to point out either things you...
  15. Liam

    The Unofficial Official Beta Discussion Thread

    Hey everyone, Thank you everyone for sharing their thoughts here. I have read through all of it and I am all caught up. As you are probably aware, we mentioned previously that we would like to kick off the balance patch before Marie's alpha/beta. While I'm still hopeful we'll be able to start...
  16. Liam

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    I did try it actually or at least thought about it as an idea when we were first making the move. The timing for launching it off with the right angle is very tricky though since the velocity it flies at when you cancel changes more or less every frame based on the arc, and was already shaping...
  17. Liam

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    The ambiguity is by design right now. Since it is somewhat simple to "safe jump" (or use setups like them) to block in time even without trying to, you at least take a mix up for poking the hornets nest. Good note, I'll see about adjusting that sometime soon.
  18. Liam

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    We submitted Black Dahlia for release on all platforms awhile ago and we're just waiting for the green light to release her. Once the build passes review and we have final release dates, we'll announce them - apologies for the long wait!
  19. Liam

    Archiving History: Not Quite Version Select

    I'm not personally opposed to any of this in theory! The main thing is that the execution of it will require us to have a ton of versions in our backend where we do our work for handling builds between our development, staging, and production environments for releases and console development...
  20. Liam

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    I posted about it earlier but we won't be doing any brand new experiments or refactors of any more of her mechanics before her initial launch - but I think changes shortly after when we're in the beta cycle after Dahlia release but before Marie alpha would be a good opportunity to test some...