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  1. Liam

    Umbrella Alpha Gameplay Discussion Thread

    It's not intentional, and will be fixed in the next build. Thank you though! I forgot to force the opponents facing direction to match Umbrella's when the throw is finished, whoops.
  2. Liam

    Steam - Windows Umbrella Super Bug

    Thanks, you're posting this in the correct place! We will be looking into this and fixing it soon. @Diego23, @Liamthelion467, I have merged your threads together since they're about the same issue.
  3. Liam

    Umbrella Alpha Gameplay Discussion Thread

    An update (3.3.8.1) is live: https://store.steampowered.com/news/app/245170/view/3021345332628742720
  4. Liam

    Steam - Windows Weird interaction with green vial

    The reset recovery flash only happens on combos that are over 3 hits, so that's why you get it in your first clip. However, that shouldn't interrupt Valentine's poisons imo, so I'll probably adjust that.
  5. Liam

    (Updated August 25) We Will [Maybe] Return! Squigly Wishlist Thread

    the liam from 5 years ago would have asked for the spread gun, so give squigly the spread gun from contra
  6. Liam

    Umbrella Alpha Gameplay Discussion Thread

    No problem, take your time. =)
  7. Liam

    Umbrella Alpha Gameplay Discussion Thread

    I think that would lead to even more misinputs. Stick players sometimes roll through down when they do charge motions, so [4], 236MP would be both Slurp N Slide and Bobblin. 214MP doesn't have a forward input, which is required for Slurp N Slide - how are you getting a forward? Is this when...
  8. Liam

    Umbrella Alpha Gameplay Discussion Thread

    'Nother random update on things we're working on! HUNGERN STATE CHANGE EFFECTS These should make it crystal clear when you went from Satiated to Overstuffed, Starving to Ravenous, etc. They'll likely launch without sound effects, but that will be coming after! SUPERS We're working on...
  9. Liam

    Umbrella Alpha Gameplay Discussion Thread

    3.3.7 is now live https://store.steampowered.com/news/app/245170/view/2860339730147525382
  10. Liam

    Umbrella Alpha Gameplay Discussion Thread

    Next update is coming along nicely. It will have two new moves for her, and Contact Lens will be able to reflect projectiles against one character (guess who!) to test that functionality before we roll it out for all projectiles. There's still a lot of fine tuning to do on these last two moves...
  11. Liam

    Steam - Windows (minor) training mode meter display glitch

    Thanks, will look into it. EDIT: Yeah, that combo ends with 299.997498 meter, training mode DT display just rounds it up.
  12. Liam

    Umbrella Alpha Gameplay Discussion Thread

    The further you place Contact Lens from Umbrella, the more start up the projectile has before it gets to active frames and can be interacted with. This is working as intended.
  13. Liam

    Umbrella Alpha Gameplay Discussion Thread

    Yeah I think I'll make assist hits ignore it since they don't set off the eyeballs. I think I'll have time to look into this soon. You mean Normal Throw → Retina Reflector (Contact Lens) → Combo, yes?
  14. Liam

    Umbrella Alpha Gameplay Discussion Thread

    New update is live, pretty small here just focusing on Umbrella HUD adjustments. https://store.steampowered.com/news/app/245170/view/4973652682560655191
  15. Liam

    Umbrella Alpha Gameplay Discussion Thread

    Hey everyone, 3.3.6 is live, you can download it now. https://store.steampowered.com/news/app/245170/view/4973652682549532178 Brady is asking for more feedback on the updated HUD by the way, you can find the Tweet here:
  16. Liam

    Umbrella Alpha Gameplay Discussion Thread

    This is just how supers work so there shouldn't need to be anything done here. Once you DHC out, scaling is reset to 70%, so when the projectile hits after the DHC it's unscaled and uses up your once per combo assist action.
  17. Liam

    Umbrella hitbox interaction inconsistencies

    This is pretty finicky on other characters (Painwheel for example), and if youre about to do the route I think you're about to do, cMK is universal and does way more damage than sMK. Prooobably leaving this as is for now.
  18. Liam

    Umbrella hitbox interaction inconsistencies

    I've made some changes locally that will be the next build that has Umbrella changes. That's PROBABLY 3.3.5, but we're also working on some code only bug fixes which don't have character changes. When you see the Steam build that has character changes and mentions hurtbox changes, please test...
  19. Liam

    Umbrella Alpha Gameplay Discussion Thread

    Hello, figured I'd post a small development update! I wouldn't expect an update today, but sometime next week after September 13th. It may not have all of the things discussed in this post, too. At the moment, we're working on... PUDDLES! We're adding interactions with Umbrella's puddle...
  20. Liam

    Umbrella hitbox interaction inconsistencies

    Due to the Skullgirls update order, command grab style attacks that deliver the grab from a hit that is not the point character CAN trade, this is a historical precedent from Squigly's Silver Chord. The point character should go invincible one frame after the hit has been confirmed. If you see...