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  1. Pickles

    Skullgirls Beta Aug 5th Patch Discussion

    I would rather instead of formatting suggestions better just have people consider suggestions more carefully. Don't suggest changes just because "oh this would be kinda nice i guess" but if you can give good justification for a change then you shouldn't have to make sure everything has the right...
  2. Pickles

    Skullgirls Beta Aug 5th Patch Discussion

    makes me feel a little better to know that even bella can't do some stuff because of stupid bella hurtboxes edit: regarding other bella changes: just about sums up my thoughts. I apologize if I missed it but I haven't seen ANY justification for why bella NEEDS changes like s.mk being a better...
  3. Pickles

    Skullgirls Beta Aug 5th Patch Discussion

    not gonna go through the trouble to make a video but fortune iad j.lk works the same way, yeah it can sometimes work if you do it super fast and yeah it'll work on crouching but bella is the only one (i think? at the very least its the only one i've ever noticed it on) whyyyyy edit: doesn't...
  4. Pickles

    Skullgirls Team Building Thread

    fortune/bomber is fine, i've seen people use both L and M well so you can use either (tho with val obviously m is preferable) val 2nd hmmm, its probably alright but obviously not really optimal. maybe better with beta vial assist? idk, any team with double anchor is probably "good enough" though
  5. Pickles

    Skullgirls Beta Aug 5th Patch Discussion

    i mean beo was in multiple top 8s (thanks to you, granted) and people still think he's bad at a high level
  6. Pickles

    Scientist Documentation

    i feel it, tbh that's partly why i do c.mk too because my string being crouching-standing-crouching really fucks with me, i can do crouch-stand-stand or crouch-crouch-stand fine but if i use c.mk then i only ever have to do crouching normals into slide and its easier for me
  7. Pickles

    Scientist Documentation

    for confirming? definitely c.lk s.mp, c.lk s.mk x2 is VERY unsafe to pbgc. i do c.lk c.mk for double low but ive been told s.mp has better range? at ranges where c.mk whiffs though you can do c.lk c.hp and its safe with gun (plus?) while being far enough away to not be in too much danger of...
  8. Pickles

    Scientist Documentation

    congratulations on becoming sev
  9. Pickles

    Skullgirls Beta Aug 5th Patch Discussion

    i agree that I feel like pretty much everyone in the game feels fine, all characters are going to have strengths and weaknesses and spacings that are good for them and spacings that are bad for them etc etc. issues that would need to be fixed are ones where a weakness or a bad spacing is...
  10. Pickles

    Adding a Power Ranking system to Skullheart

    I think its worth giving each version its own grouping since pretty much every patch changed the way a character plays. The way I did it, and maybe this wouldn't be relevant to the power rankings, was to have version stored as a number (vanilla is 1, SDE is 2, etc.) so you could search for...
  11. Pickles

    Adding a Power Ranking system to Skullheart

    ive been working on an unrelated project regarding SG tournament histories and I'm using version select, I think it's the best way to implement this kind of thing. I started with NWM 2015 because despite it not being "2nd encore", CB 2015 was a big enough tournament that I would definitely think...
  12. Pickles

    Adding a Power Ranking system to Skullheart

    curious to know if there would be any weight placed on version/year/etc. for example, would winning the biggest tournament of the year in vanilla/SDE (aka evo) mean the same thing as winning the biggest tournament of the year in 2nd encore? would NEC 2014 be rated the same as NEC 2015...
  13. Pickles

    Skullgirls Beta Aug 5th Patch Discussion

    this is my vote, making burst on snap a safe burst is reasonable i think
  14. Pickles

    hey its a training thing

    haha man it has been some fucking time, idk why i decided i should update this at 2 in the morning but here we are. I guess last post I was still playing fukua? anyway since then I have: -picked up val -dropped val -picked up painwheel again -dropped painwheel again -played para somewhere in...
  15. Pickles

    Skullgirls Beta Aug 5th Patch Discussion

    every single one of those besides SBO, which costs meter, and PW nails is either much slower than M shadow, requires positioning of another resource (i.e. fortune head), or doesn't get a combo (big band has to be MUCH closer to get a combo off H step than fukua does to get a combo off of M...
  16. Pickles

    Skullgirls Beta Aug 5th Patch Discussion

    that's wild if bella does that much but she is the bruiser type so it kinda makes sense, im just saying MOST chars get that damage off of throw and the reason I brought up resets is because you said the reason old M shadow, if it came back in neutral as it was on retail, wouldn't be scary to be...
  17. Pickles

    Skullgirls Beta Aug 5th Patch Discussion

    pretty much every character in the game gets those numbers off of throw but I'm sure you aren't gonna argue that being thrown by someone like double who can go into setplay off of it isn't scary. Again, fukua setplay now pretty much always involves combos either starting with shadow or being hit...
  18. Pickles

    Skullgirls Beta Aug 5th Patch Discussion

    this is skullgirls, its a game where you almost ALWAYS have to reset to get something worthwhile and fukua now has amazing resets with shadows. Fukua's setplay with L/H shadows scales her followup too, doesn't make it not scary. When I was talking about it with Deer he was saying he basically...
  19. Pickles

    Skullgirls Beta Aug 5th Patch Discussion

    for fukua, I think if old M shadow is gonna come back at all the best way is just old M shadow at neutral, new M shadow in combo. Do they start with the same animation while held so it could be something like with the hitstun check used in new m shadow; like if they're in hitstun do new, if not...
  20. Pickles

    Skullgirls Beta Aug 5th Patch Discussion

    or drill, or drag n bite, or (insert multihitting, forward-moving assist here), but that's the POINT is that hairball doesn't do anything an assist doesn't and every discussion of how good filia is assumes that you have one of these assists anyway.