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  1. Adeveis

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    So I hear a lot of fukua, filia, peacock with LnL behind them are the best teams. Can anyone explain to me why? Does bella really add that much more to a team then any other character? It's an armored assist you can follow in or zone behind and grants a ton of damage on hit. That sounds great...
  2. Adeveis

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    My team was val(bypass m)/para(pillar)/squigs(cremation) because I wanted to see what it was like being a character loyalist. The team was ok but it suffered a lot because there really wasn't much I could do at neutral. You put me up against x char with HB L or brass H and it was just an up hill...
  3. Adeveis

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    I am by no means an Eliza main but I played a good while with Eliza/fortune and it's pretty good. Eliza needs a dp I feel and has no trouble at all converting from fiber. Just giving eliza a bit more credibility.
  4. Adeveis

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    lol do whatever. I just want to see tiers based on teams or something along those lines. Just as long as it is not "val pea top tier, pw bb c tier etc". We've been over best character billions of times. Lets make a tier list for teams in a team based game
  5. Adeveis

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    lol i was just moving it because I like the idea and if people are going to make tiers for this game, they should use this system. I was actually looking for this earlier but couldn't find it.
  6. Adeveis

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    (Isavulpes words, not my own) I feel before we state "Character X is S-Tier, and this other character sucks", we'd need to have a clear guideline on what actually constitutes Tier placement. Ultimately what a Tier List *to me* reads as is: "Pick the characters at the top if you want to have...
  7. Adeveis

    Skullgirls PC Beta Updates Discussion

    pretty sure fukua's got changed to 8 frames
  8. Adeveis

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    I know the characters are changing drastically in the beta right now, but lets ignore the beta. In the current retail version of the game, I want to know people's opinions of the tiers. However, I think for this game our tier list should really be based on teams; Who are the strongest teams...
  9. Adeveis

    Skullgirls PC Beta Updates Discussion

    Wait can Peacock not teleport when an assist is on screen or can she not teleport when her assist is locked out? cus the former is kinda severe.
  10. Adeveis

    Skullgirls PC Beta Updates Discussion

    I'm really surprised no one mentioned that this is the input for tag. I'm less surprised the solo player didn't know.
  11. Adeveis

    Why do some people consider Valentine a bad character?

    Well a couple jap players believe she is and Duck said he agreed with them.
  12. Adeveis

    Skullgirls PC Beta Updates Discussion

    I use the tip of my thumb to hold the lp and mp and use the back to hit everything else
  13. Adeveis

    Skullgirls PC Beta Updates Discussion

    does parasoul's j.mp after launcher still randomly whiff on filia and fukua?
  14. Adeveis

    Skullgirls PC Beta Updates Discussion

    That's great! Because I just discovered I can't parry fukua's L shadow after blocking either XD
  15. Adeveis

    Skullgirls PC Beta Updates Discussion

    While we are at it lets make Diamond dynamo a reverse sonic boom.
  16. Adeveis

    Painwheel MDE Combo Thread (Page 3 Onwards)

    Parasoul Fat? Sir you have offended me >:(
  17. Adeveis

    Skullgirls PC Beta Updates Discussion

    oops did I type c.mk? I meant c.mp but yea same thing its not a blockstring and I can parry the s.hp after c.mp/c.mk but It doesn't work for c.hk. @Broken Loose To be honest I wrote a note telling myself "ask mike about jump cancelable parry" and I can't remember why. It had something to do...
  18. Adeveis

    Skullgirls PC Beta Updates Discussion

    @Mike_Z Would you be willing to allow Big Band to jump out of noise cancel? Also I'm not sure if it is me but in training room I programmed cerebella to do c.lk > c.mk > c.hk. I was trying to block the first two attacks and parry the sweep but it just wasn't working. I can parry it outside the...