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  1. Adeveis

    Skullgirls Beta Aug 5th Patch Discussion

    K so you all keep calling zoning and keep away the same thing. You all assume I'm talking about a rushdown style when that really is not the case. You all want to put words in my mouth and apparently read every other word I type. Apparently it seems like I'm arguing about the best way to play...
  2. Adeveis

    Skullgirls Beta Aug 5th Patch Discussion

    Keep you out? WHY WOULD MY WHOLE GAMEPLAN BE KEEP YOU OUT!!!? Also why challenge me to play a character I don't main against the second best skullgirls player? I don't see how that would prove anything.
  3. Adeveis

    Skullgirls Beta Aug 5th Patch Discussion

    I don't see it but thank you for this very useful information. Pretty sure I said or at the very least hinted at these tactics being pretty meh. Well I'm saying it now at least. Ima be a bit more clear and go on to say it seemed way better when she could lock you in that same spot and pressure...
  4. Adeveis

    Skullgirls Beta Aug 5th Patch Discussion

    @MegamanDS So what you just told me was I can only play Robo the way Liam wants to play her. Also it's keep away not zoning. Furthermore, yes duh assists make it better I've been playing against peacock since day 1. However, like peacock + assist it's not hard to get in and once you're in it's...
  5. Adeveis

    Skullgirls Beta Aug 5th Patch Discussion

    K so i don't want to get pbgc'd reflected in my blockstrings. Also, that move from double lvl3 would make squigly too good. She already has good control over the screen sbo is really all she needs. you're asking to make her not as reliant on sbo and make it so that when she does use it, she'd be...
  6. Adeveis

    PS3 PSN Matchmaking Thread

    @cloudKing211 @Dagwood The psn skullbats discord is probably the best place to find matches on ps3/ps4. That's where like half the psn community is and mostly how they get games with each other. I'll link you guys if you want.
  7. Adeveis

    Skullgirls Beta Aug 5th Patch Discussion

    But that was back when everyone thought sliding knockdown wasn't that good. I just feel like it was unexplored. It would be intriguing to give it another shot.
  8. Adeveis

    Skullgirls Beta Aug 5th Patch Discussion

    Can filia have sliding knockdown on air gregor?
  9. Adeveis

    Skullgirls Beta Aug 5th Patch Discussion

    But she can already do that
  10. Adeveis

    Skullgirls Beta Aug 5th Patch Discussion

    Darn! I was really hoping that wasn't the answer That's really scary I'd be wiling to try it.
  11. Adeveis

    Skullgirls Beta Aug 5th Patch Discussion

    Did anyone mention Squigly not being able to combo off her airthrow if the opponent called an assist since the assist takes the divekick hit? If not, can this be fixed?
  12. Adeveis

    Skullgirls Beta Aug 5th Patch Discussion

    @Mike_Z I say P > K for Squigly. K > P for Painwheel.
  13. Adeveis

    Skullgirls Beta Aug 5th Patch Discussion

    So pme just showed me that fortune can activate nom and super and dhc out while nom is still active. Dhcing into robo beam super getting hit for it but winning the trade cus nom gave him time to dash up combo after getting hit out of beam super. Can this not be a thing?
  14. Adeveis

    Skullgirls Beta Aug 5th Patch Discussion

    I kinda want to touch on M soldier changes. I honestly felt like it was fine in retail and the only real issue was that it doesn't block beams. However, i don't think it needs to. If robo shoots a L beam and i dash jump i get in if I soldier i get hit. Now I can soldier all her projectiles...
  15. Adeveis

    Skullgirls Beta Aug 5th Patch Discussion

    I like to throw in Fortune gato loops as something that needs to be tweeked. It does 10210 1.0 damage ratio Can be done on every character except Peacock and Bella. With most characters you need to setup a fuzzy or burst bait while Big band can be done on him even while crouching. Gives...
  16. Adeveis

    Skullgirls Beta Aug 5th Patch Discussion

    I really don't see a point in changing anything of Big band's for this particular matchup. It's actually like 6-4 Robo's favor in retail. When you have parries and the ability to hit her from near 3/4 the screen away if you predict her to beam/not block, It's just a matter of having good...
  17. Adeveis

    Skullgirls Beta Aug 5th Patch Discussion

    I type really fast jotting words down then i go back and fix some of my grammar and wording. However, I don't always fix everything :p. What I should have said was "she has better reversal options". People also have problems understanding each other but I'm sure we can work through it...
  18. Adeveis

    Skullgirls Beta Aug 5th Patch Discussion

    I feel like robo fortune got too big of a buff. I'm fine with her being a more powerful zoner but I feel like she didn't quite take a big enough hit in her rushdown. Her beam damage was buffed and recovery has been reduced, she can do two beams before touching the ground so she gets things like...
  19. Adeveis

    Match videos

    some games with pme
  20. Adeveis

    PSN Official Skullbats Thread

    @helpmegetbetter If you accept my friend request on skype, I'll add you to the group.