• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

Search results

  1. Psychopath

    Skullgirls Beta Aug 5th Patch Discussion

    Seems to be back to normal scaling.
  2. Psychopath

    Shovel Knight is out.

    Since they did tease about the title promo being important I feel that it's already more-or-less figured out. If Spectre's story arc is more deep than this then that's a bonus. I can say with certainty that a lot of people saw the earlier arcs coming a mile away but the way they pulled it off...
  3. Psychopath

    Skullgirls Beta Aug 5th Patch Discussion

    Adding onto this the move also deals zero chip damage. And for some reason every time I do the attack in training mode I get different frame data I don't know what to make of it.
  4. Psychopath

    Skullgirls Beta Aug 5th Patch Discussion

    The only concept of safe/unsafe bursting to be expecting people to understand is the polarity of whether it hit or didn't hit the opponent. Anything else is fuzzy because there's not really much that indicates that there's a difference and you can't expect for people to notice the color...
  5. Psychopath

    Skullgirls Beta Aug 5th Patch Discussion

    Having argus in general tug airborne players downward a bit would make the second part more consistent regardless of if they got tagged as a combo finisher or if they whiffed a mid-argus punish. The lack of sound cues when Lenny gets pushed really jarring now that projectiles and argus aren't...
  6. Psychopath

    Frame Clean Up Errors Thread!

    Seems that Avery's beak is miscolored on a end frames of Argus Agony.
  7. Psychopath

    Skullgirls Beta Aug 5th Patch Discussion

    While we spoke about it in private I'll share it in public so others can take it into account. I don't know what could be done to alleviate that, but that's kinda true for all skill disparities. Good players body bad players. Are the bad peacocks being oppressively strong over other bad...
  8. Psychopath

    Skullgirls Beta Aug 5th Patch Discussion

    If this mechanic itself were to be looked at in terms of Peacock's overall balance, consider if doing a pushblock lowered that automatic-drop from 10 frames to 5 frames once blockstun ends. That's probably just execution error on my part, though. If I get to a point where I want the PBGC I will...
  9. Psychopath

    Skullgirls Beta Aug 5th Patch Discussion

    That ball is in Arcsys' court. Mike using it for his personal and by extension the Salty builds is a different matter since he's not distributing it.
  10. Psychopath

    Skullgirls Beta Aug 5th Patch Discussion

    Can't forget that you can move around and burn the ant as it's walking across the stage even after having spared it.
  11. Psychopath

    Skullgirls Beta Aug 5th Patch Discussion

    This could be fixable by having bike hitboxes be turned into projectiles since the head is projectile immune while Fortune is in hitstun. Problem being that opens up other situations such as Eliza sweep going through them, Diamond Deflector on bella, and Egret Shield in the mirror matchup. Hm.
  12. Psychopath

    Skullgirls Beta Aug 5th Patch Discussion

    Yeah but in that case there's no flash to begin with because the required conditions aren't met. That's like saying you can stop an air super by just never letting them go airborne. Yeah it's technically true but it's also missing the point of what was being said for the sake of being "right."...
  13. Psychopath

    Skullgirls Beta Aug 5th Patch Discussion

    Peacock is the one exception because she can't actually do her level 3 in neutral or as part of a combo or DHC. The only way to do it is to confirm off of a grab, a grab that can be teched out of even if they're staggered.
  14. Psychopath

    Skullgirls Beta Aug 5th Patch Discussion

    It kills me every time I try to read a throw but they instead jump, I'm still hitting them for not blocking but then I get counterhit comboed. I don't even know what I'd want there. Less endlag on-hit? Make them fall to the ground before staggering like Diamond Deflector does?
  15. Psychopath

    USA Ideas For CB2017 Exhibition(s?)

    TotSG won't work unless there are PS3 or PC setups. PS4 will not accept keyboards at all from what Mike told me.
  16. Psychopath

    USA Skullgirls Community Tour? (Discussion)

    That's unfairly misrepresenting what his stance was. To an outsider or newcomer's perspective, the graphic would give them no indication that CEOtaku is among the biggest on the tour schedule unless they actively seek out additional information, which kind of goes against the purpose of making...
  17. Psychopath

    Skullgirls Beta Aug 5th Patch Discussion

    I'm pretty sure that's because the tiny balls are the same projectile as the ones used in her level 2 item crash, as such they'd build undizzy independently and even trip IPS in some circumstances. Tenrai Ha itself is weird, man. There are instances where it'll just let the opponent get free...
  18. Psychopath

    Skullgirls Beta Aug 5th Patch Discussion

    Considering that there are pending new intro animations to be ported from the Mobile SG game, that's not an entirely valid reason to dismiss the suggestion. If anything it's a logistical thing to work out that ultimately may not be worth it. Head-on/Head-off isn't the same as reordering your...
  19. Psychopath

    Skullgirls Beta Aug 5th Patch Discussion

    Poring over the patch notes I don't see anything that would lead anyone to believe that her air throw was changed, though. I mean there's this but it only mentions when Peacock is in the tumble animation, not her throw cooldown. All this noted, I did double check for completeness. I've...
  20. Psychopath

    Frame Clean Up Errors Thread!

    It didn't bother me until someone pointed it out to me but one of the Road Roller's eyes is black and empty. Checking old footage, it seems to have been there since PS3 days but just to be sure it's not something everyone missed, I'll make a mention of it. There's also this seam in the...