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  1. Stuff

    The Unofficial Official Beta Discussion Thread

    FWIW one of my first posts are saying that the parry window is too large and should be nerfed, part of why idk whether I should go either way right now is simply because idk what the game wants to be at this point. But yeah I definitely think it's fair to point out things that aren't used as...
  2. Stuff

    The Unofficial Official Beta Discussion Thread

    If that's the case, the argument leaves a lot to be desired because it's a difference of two completely different games and Iron Man himself isn't used to the amounts Robo is because better characters and better assists are in that game and I wouldn't even know where to begin with how big the...
  3. Stuff

    The Unofficial Official Beta Discussion Thread

    I ended up doing some very cursory tests by recording umvc3 and it does seem like the wiki values on the assists are from the assist call itself not when they touch the ground. If I start from when the character touches the ground it's easy to see that it's roughly the same start up as Robo H...
  4. Stuff

    The Unofficial Official Beta Discussion Thread

    So are you saying that all assists should have more startup? Because on average almost every assist in umvc3 seems to have more start up in general. Also does the umvc3 wiki count the character standing there before the move or is it strictly the second the move starts like in sg? 'cause you...
  5. Stuff

    The Unofficial Official Beta Discussion Thread

    My argument for L luger is that it's just a projectile you use to fill space and if you mindlessly press it and it hits you profit from just fishing but honestly if Annie gets to keep H crescent which is quite similar in application w/e I guess. Why shouldn't she keep it if Annie gets to do...
  6. Stuff

    Why cant hatred install be safe like robo install?

    I don't think there's an official explanation but what everyone else said is a pretty good approximation why, Robo's level 3 has the trade off of eventually taking damage in your explosion and whiffing the explosion puts you in a worse spot and Painwheel's doesn't have to worry about that while...
  7. Stuff

    The Unofficial Official Beta Discussion Thread

    I'm mostly concerned of Fortune getting nerfed heavily then other optimized team is the popular pick and we're in the same boat again so I'm genuinely hoping for a best case scenario where one character doesn't get put into the dirt while another gets overlooked and we're back to square one.
  8. Stuff

    Quality of Life Changes Suggestion Thread

    Would it be possible to make the off screen circles (like P1 and A1 when the point or assist aren't visible) to make them a little bigger or more noticeable? Like a more highlight-able color or something to better distinguish from in most stages? Maybe it's just me but I have a hard time seeing...
  9. Stuff

    The Unofficial Official Beta Discussion Thread

    Thanks! That's actually where I'm a little confused because even if the characters were more consistent, Annie still has much better team utility than the entire cast while having the best AA jab in the game, a really strong projectile that can save her a better damage super and a better...
  10. Stuff

    The Unofficial Official Beta Discussion Thread

    fwiw even if double got L luger back annie would still more than likely be the better character just on the basis that she can always convert anything from anywhere with less issues with any character so imo annie is the bigger issue more than other characters being weaker. And even then what...
  11. Stuff

    The Unofficial Official Beta Discussion Thread

    I was thinking that if PW's weird turning around antics that get accidental buers is a really hard fix, if her air buers could be less minus? That way it's not a death sentence to get something out of your control. I was thinking 0 on block because you don't get much from an air buer when it...
  12. Stuff

    The Unofficial Official Beta Discussion Thread

    Charged nails are currently not possible but I also don't want to live in a world where Peacock has access to that much screen control. (or any character really but Peacock I fear the most with that assist.) I'd still try it maybe.... Also I think Nuuance is suggesting to have vial load assist...
  13. Stuff

    Steam - Windows Lobby name bug in Retail and Beta

    This happens in beta too but the name will but SGLOBBYNAMEX x being the number the names is assigned to. idk if it's been already logged but I thought I'd mention it anyway.
  14. Stuff

    The Unofficial Official Beta Discussion Thread

    I'm not downplaying Fortune's strength, I'm still waiting on the eventual nerfs but Annie overall invalidates all the support characters just by existing. I think that deserves discussion too. (Personally I feel like she's kind of ruined the meta) I wish the support characters could be more...
  15. Stuff

    The Unofficial Official Beta Discussion Thread

    I think the difference is more who that DP assist is, Annie is just the most solid stable assist character in the game, the only thing that comes close is Big Band but he actually gets instant overheaded by the entire cast and wide enough to get hit that way in much more places than Annie. idk...
  16. Stuff

    Steam - Windows Big Band can't block after parry against (some) projectile supers(?)

    Here is a replay file, I parried the beam super 3 times though I think the best attempt was the 3rd one, it was closer to the frame by frame in training mode. I'm using a Brook Universal Fighting Board on Firmware 3.2 in standard Hitbox configuration using SOCD cleaning that goes with the last...
  17. Stuff

    The Unofficial Official Beta Discussion Thread

    ngl that does seem pretty cool, albeit probably busted but also really damn cool and I really wish her install wasn't just a damage thing (I miss spamming nails in the old days) I do feel like Annie just overtakes pw at anything she can do since she has everything also regarding the "pain"...
  18. Stuff

    Steam - Windows Big Band can't block after parry against (some) projectile supers(?)

    Here's a video if that helps. I messed up a few times on the fukua portion but when I do it right you can see that big band does go into block correctly like the mechanic would suggest whereas when you get auto parry on robo beam he stands there vulnerable instead.
  19. Stuff

    Steam - Windows Big Band can't block after parry against (some) projectile supers(?)

    I didn't test everything but Big Band can't block after a successful parry against Robo beam super the beginning of Argus agony or Annie's beam super but he can parry then block fukua's fireball super and it might be the only projectile big band can block after a successful parry. Would this be...
  20. Stuff

    The Unofficial Official Beta Discussion Thread

    M pinion is H hairball pretty please? Also I don't agree with a lot of the Fortune nerfs suggested, I think if you want to nerf her, her damage should be reduced that's a given, I think her meter gain is fine, I just think given her damage output it makes it way too much (Though if meter does...