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  1. Stuff

    They know I'm Stuff...

    They know I'm Stuff...
  2. Stuff

    That is classified information, who told you that?

    That is classified information, who told you that?
  3. Stuff

    Any way to set Japanese voices for DLC characters

    Unfortunately SG got a Japanese Dubbing way before Season 1 characters came out so there is no way to do that. Even the JP announcers do not have updated voices for character selection of S1 characters. AFAIK there hasn't been news about that but I could be very wrong. Hope this helps.
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    State of Play- Let's Talk Skullgirls

    Honestly while I'm not the biggest fan of new det mode I think it's a very good interpretation of Robo if you see Robo as a character with dual roles. She has her zoning tools but she can choose to continue zoning or take advantage of your limited mobility due to how Robo sets the stage with her...
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    State of Play- Let's Talk Skullgirls

    Gee I hope this wasn't a positivity thread 'cause I think I'm about to ruin that. (Maybe I misunderstood? Feel free to delete this post if so) To me it feels like runaway gets weaker and weaker while rushdown in general gets stronger and stronger. I kind of liked pre-figured-out SG where there...
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    Robo-fortune???

    Robo can use Squigly's Drag n Bite as a neutral aid to her beams and does okay chip while also providing lockdown (and I think it helps get a combo after a throw but I don't remember) with Valentine H Bypass works really well in converting her beams into a combo which she normally can't do on...
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    The Unofficial Official Beta Discussion Thread

    My problem with L luger is that you don't have to do H luger when you can just do L luger and get the same result and -4 isn't a big deal if it's blocked. Also I'd like to point out that 37 frames of recovery seems big but you also have to consider that when a projectile travels it's negligible...
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    Robo-fortune???

    Robo Fortune is a bit of a mix of both but she's more closely aligned towards a zoner while having the capability of getting close so you aren't wrong at any of those guesses, Robo Fortune does pretty average damage but because she is a zoner you usually aim to chip them down a bit with your...
  9. Stuff

    The Unofficial Official Beta Discussion Thread

    I liked that the L luger nerf made the PW Double matchup less ridiculously in Double's favor and it's nice to actually have time to throw projectiles at her without getting shot into combo and oopsie double was fishing for hits but I guess she wins now. I just don't get why making Double choose...
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    The Unofficial Official Beta Discussion Thread

    These are the parts I agree with for reference. I think Fortune beam and Peacock beam are more than likely going to be okay. Fortune just needs to approach once and Peacock can defend her assist for 20 extra frames. I can't say the same about pw beam which I mainly use to hang back and chip...
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    The Unofficial Official Beta Discussion Thread

    Maybe H Beam can have a slight angle downward over time like L Napalm shot does? idk how useful that'd be in terms of combo routes though but it might make it so that initially the taller characters can avoid beam by crouching netting them a slightly larger window in doing something and possibly...
  12. Stuff

    The Unofficial Official Beta Discussion Thread

    I feel like my team especially gets the worst end of this nerf but I guess it had to be this way. I feel like both Peacock and Fortune and whatever other character uses beam to move forward with can adjust much better than what I do as PW, it just leaves me even more open than I already was to...
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    Let's talk about voice packs

    Since Big Band has that kind of noir dectective look I think it'd be neat if he self narrated all his attacks.
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    The Medium-Sized Problem

    What exactly constitutes a "medium" character in this regard if it's not the weight class? Because I'm having a hard time discerning this which makes it hard for me to understand the argument. Regardless I don't think characters that have trouble with beam is exclusive to size I think it's more...
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    Let's talk about voice packs

    I think it would be very funny if there were more valley girl voice packs
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    How to get a better understanding of Skullgirls? (or fighting games in general).

    A move can be bad at something but also good at something for example let's say you want good punish buttons: Example: You want to punish move X, it's -10 on block but it moves your character back so there's a distance between both characters on block Move A is 6f of start up but very stubby...
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    Steam - Windows -log steam launch option seemingly causes game to crash.

    Hopefully this helps I'm not entirely sure this is the correct file? but I did go to Steam\steamapps\common\Skullgirls\crash-dumps so hopefully that's correct. EDIT: I put the wrong one in so if you got that one it's not right, this one is dated for yesterday. Here.
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    Steam - Windows -log steam launch option seemingly causes game to crash.

    I recently added -log to my steam launch options in the hopes of being able to send logs (not sure if these are useful anymore?) and when I select 'quick match' the game crashes upon the initial search. Removing the launch options seems to fix it. I'll see the text of it "looking for a room"...
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    If you know you know... unfortunately...

    If you know you know... unfortunately...
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    QM DC bug

    At least in my experience this happens when my opponent leaves the css after accepting the match and then whatever their name was turns into "Player 2" and the characters I selected go to that side just like in the picture and I can't select my characters anymore so I have to close the game.