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  1. Zidiane

    Skullgirls Beta Aug 5th Patch Discussion

    I wasn't asking for a change. I pointed out a thing that doesn't seem like anyone would have obviously noticed, in case it wasn't intended. To clarify, however: from absolute max screen it won't hit Robo. If I move forward slightly, it will. If I stand fullscreen and kara with s.hk, deflecting...
  2. Zidiane

    Skullgirls Beta Aug 5th Patch Discussion

    @Mike_Z the decreased recovery on Robo's ground beams means that fullscreen as Cerebella I can't deflect her l beam without her being able to block. I can deflect m beam, but only if I do deflect early enough. If I do it too late she can block. I don't feel like this is intended? Also, just...
  3. Zidiane

    USA New England thread - Not UK

    Most of them. Natezer, dapurplesharpie, and me are in RI.
  4. Zidiane

    USA Organizing Skullgirls' Event Calendar 2016-2017

    I think I'm leaning towards design #5.
  5. Zidiane

    Skullgirls Beta Aug 5th Patch Discussion

    Okay. Hopefully there's new stuff soon. And GGs. Getting points is fun!
  6. Zidiane

    USA Organizing Skullgirls' Event Calendar 2016-2017

    Most of the people who don't like "tour" don't offer good alternative names to consider, so I don't really know what to do with most of that criticism. More people know it as a tour, just because it went up on SRK, so I'm defaulting to that right now. Currently, it's "The Skullgirls Tour", or...
  7. Zidiane

    Skullgirls Beta Aug 5th Patch Discussion

    Have their been any new changes since the last steam update? Anything shown off on Salty or whatever?
  8. Zidiane

    Cerebella Match Up Thread

    Just don't armor when he's in the air. There's no reason not to just hold back until he lands. If he jumps at you with j.lk, you have a few options. If you block j.lk, try to pushblock early. If you time it right, he'll either land while you're still in pushblock or try to hit you with cymbals...
  9. Zidiane

    Cerebella Match Up Thread

    Tumble Run outside of his c.hk range is your friend. It'll soak Brass and Giant Step, after which you can cancel into either Runstop or a super to punish him properly. You can runstop at any point to try and fake him out, get him to commit to something (just make sure you do it outside c.hk...
  10. Zidiane

    USA New England thread - Not UK

    I want to come, but I genuinely don't want to keep pushing this car any more than I have to. I believe we'll be set with better transportation real soon, though (this month?). I really do miss spending time with everyone.
  11. Zidiane

    [Nov 11, 2016] GUTS 4 New England's 3 Day Video Game Event at Foxwoods (Mashantucket, CT)

    Will you have fun? Is it worth it? Should you go?
  12. Zidiane

    Skullgirls Beta Aug 5th Patch Discussion

    http://skullheart.com/index.php?threads/skullgirls-beta-aug-5th-patch-discussion.9079/page-48#post-378620 I don't think you should be able to bomb, crossup teleport after calling assist (at all?). Running away with bomb lk teleport is good, but it just further corners Peacock in the long run...
  13. Zidiane

    Hajime no ippo mexican version

    I think I teched the very first grab you attempted. It wasn't that I predicted you would grab or it was wrong to try to grab me, but that setup screams "I'm going for a grab reset now". In that situation, where the opponent techs your first grab, that's the reason they're teching it. Next time...
  14. Zidiane

    Skullgirls Beta Aug 5th Patch Discussion

    I really don't think there was anything wrong with Dynamo. There are other supers that hit in front of, above, and behind the user, and even some meterless reversals. Sure, if you don't agree with Dynamo you don't agree with those, but are we really going to alter the way every super that does...