• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

Search results

  1. Zidiane

    Cerebella whiffed Grabbag using leftover frames

    Congratulations on the fact that the first thing you did was look for panties
  2. Zidiane

    Cerebella Match Up Thread

    So few people post here. Hmm. Anyway, recently I thought I'd go figure a few things out. I was in a set against Pickles on stream and I was getting consistently hit by that whole crossup j.hk thing. So, I went in training mode and ironed out what I think her options are and what I can do about...
  3. Zidiane

    Full Undizzy Sequences - Community Poll.

    Snapping already gives you enough advantages to justify the bar (solo health, ruining DHC order, double snaps, beating sekhmet, removing red health, dealing with problem assists, deconstructing gimmick teams, locking out assist calls). It really doesn't need a buff like that.
  4. Zidiane

    Full Undizzy Sequences - Community Poll.

    You're saying 1v3 you want to come in against a solo who just snapped a bunch of its health back while you're stuck without either assist in the corner with no undizzy built up? You're a brave, brave soul. It would also mean that I could necro snap in the character I want to come in and be free...
  5. Zidiane

    Full Undizzy Sequences - Community Poll.

    So, since I was curious if there was anything else that didn't give meter like this, I checked all the supers. Not sure how much of this is intended. Fukua lvl 5 and Val's counter super (even with poison) seem to give no meter. Fortune, Fukua, Bella, Beo, and Filia's lvl 3's gives very, very...
  6. Zidiane

    Full Undizzy Sequences - Community Poll.

    During the matches I played I usually could do all my normal stuff, but occasionally I'd need to do lvl3 instead of Dynamo, or need to do one additional reset to secure a kill. Barely noticed the j.hp bella nerf in gameplay. It felt like I was a little more durable than normal as a solo 1v3, and...
  7. Zidiane

    Full Undizzy Sequences - Community Poll.

    It's a slight damage nerf, being stated to be explicitly a nerf to that option. c.hp, j.hp isn't the only option for conrer-specific HCH routes. There's other stuff you could do that does enough damage to warrant a HCH. Edit: you have more options especially with assists in the mix (c.hp...
  8. Zidiane

    Full Undizzy Sequences - Community Poll.

    The way scaling works is that when it hits, if the scaling is above xx%, the next hit of the combo goes down to that percent. So, starting the combo with j.hp brings the next hit down to at least 75%, as does hitting it with your second or 3rd hit, but after that point it doesn't have any...
  9. Zidiane

    Full Undizzy Sequences - Community Poll.

    Mm. I hadn't seen any one-reset combos using that route pop up, but that makes sense. D'oh!
  10. Zidiane

    Full Undizzy Sequences - Community Poll.

    I missed that Bella j.hp change. Is that directly related to the goal of removing these one-reset things? It's not a huge deal but I didn't know we were getting any changes that weren't really directly related to the issue at hand.
  11. Zidiane

    Full Undizzy Sequences - Community Poll.

    I like the idea of this new DHC scaling.
  12. Zidiane

    Full Undizzy Sequences - Community Poll.

    New patch went out. Scaling is less severe. http://steamcommunity.com/games/208610/announcements/detail/501425959369098420
  13. Zidiane

    Full Undizzy Sequences - Community Poll.

    Got a chance to check out some of the solo damage, for anyone who cares where Solos are standing. Bella can still kill midscreen off one reset 1v2 after c.lk start, but I can only find two routes that do so (both are crossup, can't find any kill off of grab/low). Eliza can kill 1v2 off one...
  14. Zidiane

    Full Undizzy Sequences - Community Poll.

    What if instead of damage scaling at max undizzy we reduced the 3v3 damage ratio? It would make trios do less damage to each other (the thing we want to fix) and effect no other part of the game. Edit: I know it says in the OP that the base health changing is off the table, but changing health...
  15. Zidiane

    Full Undizzy Sequences - Community Poll.

    New changes are up (didn't see them mentioned here): http://steamcommunity.com/games/208610/announcements/detail/501425959365367528 There's an Excellebella change, which seems like it fixes the problem. Seems fair to me. There's a UD drain time change, making it take 12f to drain above 240...
  16. Zidiane

    Full Undizzy Sequences - Community Poll.

    Milton was pretty respectful in the way he offered his opinion on behalf of the jpn community. Mike specifically asked for opinions like that. It's not any of our place to tell someone they're wrong for liking the game as it is, because it's just as valid an opinion as wanting it to change. We...
  17. Zidiane

    Full Undizzy Sequences - Community Poll.

    I used to be able to kill just about anything with Solo Bella off of c.lk for a bar or two just about anywhere on the screen, yeah.
  18. Zidiane

    Full Undizzy Sequences - Community Poll.

    You can still do long combos, but if you want to reset or have knockdown pressure after a long combo it's just a little worse now. You can do slower resets or give the opponent a little room after a knockdown to let Undizzy drain and keep your damage. You could also do 2 chains, then a reset...
  19. Zidiane

    Full Undizzy Sequences - Community Poll.

    The majority of the best teams and the best players use trios, I don't think an indirect buff to the other guys like this is the end of the world. Duo's still struggle really hard if you catch a happy birthday and a lot of solos still don't have a lot of options in a lot of situations. Trios can...
  20. Zidiane

    Full Undizzy Sequences - Community Poll.

    I'm okay with these things. The shorter excellebella might be good. People would need to choose between some resources and continuing the combo or max resources and return to neutral. I think that's more interesting than always getting max resources and continuing the combo.