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  1. Zidiane

    Skullgirls Beta Aug 5th Patch Discussion

    Like Dynamo hitting above/behind bella? "It's been there since the character has been around" hasn't stopped anything from getting changed in the past. edit: not advocating for striping a character of tools people feel the character doesn't need. Especially Big Band, who can himself be instant...
  2. Zidiane

    USA New England thread - Not UK

    I'm probably interested in that, but not sure. I think I need to go to NEC for a thing. Not for fun, for work stuff. I'll let you know closer to the date.
  3. Zidiane

    Skullgirls Beta Aug 5th Patch Discussion

    Well, the reason that the point turns around when Double goes behind them is because Double's actually going behind them. There are actually setups that use this to set up a double tag that hits crossup. It's a silly gimmick, one that gets blown up with a HCH punish if it fails, but there is...
  4. Zidiane

    Skullgirls Beta Aug 5th Patch Discussion

    From what I tested with that assist, it seemed like if Peacock calls assist and immediately does super, she gets tagged. For your scenario to happen she has to call assist, have it land, start up the animation, then input super just before the active frames. Peacock isn't that big, during the...
  5. Zidiane

    Skullgirls Beta Aug 5th Patch Discussion

    It looks like the way that beam works is that it has one projectile's worth of hits, then also hits everyone in it's path. It can only hit one projectile, and then it'll hit any character on the screen. If you do Fukua fireball super and hit it with m beam, you'll hit Fukua and be hit for 3 hits...
  6. Zidiane

    Skullgirls Beta Aug 5th Patch Discussion

    It makes optimal punishes hard in some instances. With Bella at least, jump back j.hp is the safest way to ensure the optimal Kanchou starter with HCH start (jump forward will miss often). You can neutral jump, but it isn't super consistent when it will hit from my experience, and I'll...
  7. Zidiane

    Skullgirls Beta Aug 5th Patch Discussion

    I have one more thing I feel like asking for in this thread. Is there any way that preblock (or whatever it is) after blocking certain supers get removed? During these specific supers, you can't unback even well after the blockstun ends. Fortune's cat scratch super, BB's SSJ...
  8. Zidiane

    Skullgirls Beta Aug 5th Patch Discussion

    I don't know. I'm trying Dynamo after Fenrir bite and it's hitting. You can do it lower to the ground slightly, and even if the first hit kills it hits at least twice, even in the corner. Double car has multiple hits, seems like you can change when you DHC. But, sure, do whatever to bella.
  9. Zidiane

    Skullgirls Beta Aug 5th Patch Discussion

    Situations like what? Each hit of Dynamo at max scaling does 60, and the whole super does a bit over 1000, meaning as long as you can gauge when you're sorta within 1000 damage of killing you should be able to avoid it (it's less hard to do than many other things I've been told to just deal with...
  10. Zidiane

    USA New England thread - Not UK

    I'd be down to go
  11. Zidiane

    Skullgirls Beta Aug 5th Patch Discussion

    So, if only two hits of the super connect, I'm safe vs all incoming reversal attempts, but the first hit is the only one Bella can be punished on. Even then its just vs characters who have supers that reach you (some air supers can't). Other characters who try to punish that first hit of Dynamo...
  12. Zidiane

    Skullgirls Beta Aug 5th Patch Discussion

    Um. I have setups that intentionally take advantage of how unsafe Dynamo looks. So. If you don't have to change that, I would appreciate it.
  13. Zidiane

    [Nov 11, 2016] GUTS 4 New England's 3 Day Video Game Event at Foxwoods (Mashantucket, CT)

    Gonna be rolling in tomorrow morning with sharpie. Sent from my SM-N900T using Tapatalk
  14. Zidiane

    Skullgirls Beta Aug 5th Patch Discussion

    I actually haven't seen you post in this thread since I brought it up two months ago, so I never saw you address it the first time(s), but ok.
  15. Zidiane

    Skullgirls Beta Aug 5th Patch Discussion

    While we're mentioning hitboxes, can I bring up Bella's c.mp again?
  16. Zidiane

    Skullgirls Beta Aug 5th Patch Discussion

    If it would at all effect someone's ability to get tumble run move+assist stuff, don't sweat it. A lot more people use that than people who are having my issue.
  17. Zidiane

    Skullgirls Beta Aug 5th Patch Discussion

    With Cerebella, if I hold downback and then do a quarter circle (so, [1}236) with assist I get one of the tumble moves when I wanted lnl+assist. Any way to do this without making doing Battle Butt+assist harder to do? It usually happens after I hit c.mk or something mid combo. Also, a little...