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  1. Kai

    Focusing Community Turnout at SG Tourney Events

    for me it's like if you still spell it Skull Girls you can't even get the name right how am I supposed to believe you care anything about the game, or fostering its community? so fuck 'em (╯ᐛ )╯︵ ┻━┻ ᕕ( ᐛ )ᕗ
  2. Kai

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    El Chuparodney!
  3. Kai

    Street Fighter V

    The composition isn't bad for the genre, imo, but the synth choices feel nonsensical.
  4. Kai

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I only meant that we might visit it multiple times. We're already inter-dimensional, though, so time travel wouldn't be the craziest thing to happen ¯\_(ツ)_/¯ Agreed. If we're there early, I think it's gonna be for the, "Ajna gets punted into a ditch," scene.
  5. Kai

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Or it could be like the Black Omen, where the player visits multiple times throughout the game.
  6. Kai

    Focusing Community Turnout at SG Tourney Events

    best believe I'm comin' for that beer
  7. Kai

    Focusing Community Turnout at SG Tourney Events

    My understanding is that just about everyone is sick of Big E's tournaments. I have not been able to attend any Big E events, myself, but I heard the sentiment from so many people at CB, that I consider it a widely-held opinion. This entire discussion is about where we can gather to get the...
  8. Kai

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I detest JRPG-style, "relationship level," systems. It just sucks all the actual energy out of the character interactions when you know, as a player, that you need to gift somebody a red rose pendant, or make sure they're with you at a certain story moment, or that you must answer a certain...
  9. Kai

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    aw man, now we won't be able to climb to the otherwise-useless peak of Edge o' the World Mountain for an emotional optional scene? THANK YOU
  10. Kai

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I completely forgot which game did this, but there was a mechanic wherein characters would have banter with each other, but it would progress as the game went on and they got more familiar with each other. I'm pretty sure it was just on a timer, like once you hit certain time gates with them in...
  11. Kai

    Skullgirls is coming to Mobile!

    You're talking about a habit in a different way than I am. The actual mechanics of a game are not what I'm talking about, though I will again say that the actual game mechanics of GO are threadbare at best, and make no positive contribution to the perceived, "fun." When I say habit, it's as...
  12. Kai

    Skullgirls is coming to Mobile!

    WHICH ties into the discussion about mobile games, because I'd need any game I play to be more, "enjoyable," and not so much, "an addictive habit." I hope that SG mobile is in line with that need.
  13. Kai

    Skullgirls is coming to Mobile!

    There's only one type of GO player: the kind that can ignore the fact that there's almost no game there. It's more of a compulsion, than a game. You know, like most mobile games. What a surprise.
  14. Kai

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Today's episode: The Cycle of Reincarnation "Ajna, stop this crazy thing!"
  15. Kai

    Skullgirls is coming to Mobile!

    You already touched on a few of these, but I'll add my thoughts, too: Ms Fortune could be in a prequel story, because the exact timeline of her original, "death," is not known. The initial SG stories treated her immortality as a nebulously recent development, though. Double works at the behest...
  16. Kai

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Ok, that's better, but still presents the problem of annoying repetition, because a blind person would be using that tool a lot. You're looking at it as a cool feature (more VO!) but I'm looking at it like it is: impairment assistance. It needs to serve its purpose as effectively and simply as...
  17. Kai

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I loved that game, but goddamn it, they never shut up! I sat those clowns down a dozen times to tell them to talk less, but it never worked >:*(
  18. Kai

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    It would be far better to empower the player by giving them control over the tool meant to assist them, as with my listen button or Mike's sonar ping. You really think a blind person would appreciate having to stand around at various points to see if it triggers the voice over? That would be...