• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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  1. Kai

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    VO assists are annoying as hell. I don't need some asshole telling me I should try fire every time I pass by a bush. Also, every instance of this kind of thing is about providing unskilled players with help, not the blind/semi-blind. Vision impairment assistance can be more elegant, and more...
  2. Kai

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    If this is for blind/vision impaired players, I'm not sure it matters how precise the visual aid is. I think something akin to a, "listen," button might be good. Say, if you were near something that had a special condition (like breakable, flammable, etc), by holding the listen button, the BGM...
  3. Kai

    Skullgirls is coming to Mobile!

    I want you to think about adding a pay-for-more-power option to any classic RPG we loved (FF, Chrono, Mana, etc). Nothing else would change, just sell EXP packs for 99 cents. No, "obstruction," just boosts. Do that, and then when you look at that game from then on, all you will see is...
  4. Kai

    Skullgirls is coming to Mobile!

    If you want an equally-fair-to-both-players version of Skullgirls, then PLAY SKULLGIRLS. If you want to play Skullgirls while you poop, play SG Mobile. I feel like this is way easier than people are making it.
  5. Kai

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I, for one, cannot wait for the imminent announcement of, "Skullgirls Dancing Xtreme MAX Wombat c.o.r.e. NEO!!!!!"
  6. Kai

    USA Chicago Thread: We are actually the best

    July 16th is ahead in the voting, so I guess our next monthly is gonna be EVO weekend.
  7. Kai

    Petition to Reset SG Leaderboards on PC

    Wipe 'em, if for nothing else but to let new kids be excited and visible.
  8. Kai

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I was hoping to hear exactly what Mike just said. Jump-forgiveness windows are a must.
  9. Kai

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    If characters are going to move around, I'd prefer it to be at the game's say so, a la puzzle-fights that require different tactics. I see no way that manually moving your characters in this system would actually add any enjoyment to experience. I didn't need it in FFVI, I didn't need it in...
  10. Kai

    First fighting game, oh boy.

    The fact that you stuck with it through that many games without a win is admirable. Shows you've got some intestinal fortitude.
  11. Kai

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I can already imagine some really fun Crocomire-esque fights coming our way.
  12. Kai

    USA Chicago Thread: We are actually the best

    The stream setup was, I know that much.
  13. Kai

    USA Chicago Thread: We are actually the best

    I think it went great! I'll keep cross-posting updates from FB, so we can all stay on the same page from month to month.
  14. Kai

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Didn't you guys read the fine print of the 2nd stretch goal?
  15. Kai

    USA Chicago Thread: We are actually the best

    The owner himself said he wouldn't be available until the evening, which is why it's not midday. Additionally, I think it may be a good idea to keep it later in the day, as it would help us in the event that a future meetup happens on the same day as the SFV monthly across town, which is midday...
  16. Kai

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I think it's great that a developer is willing to just put its dick out there and let it speak for itself.